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Copy pathGame.py
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146 lines (114 loc) · 4.22 KB
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import time
import sys
import curses
from Arena import Arena
from Level import Level
from MovingEntity import MovingEntity
from Exceptions import GameOver
from Exceptions import LevelCompleted
class Game(object):
def __init__(self, window, keyboard):
self.arena = None
self.window = window
self.keyboard = keyboard
self.levels = []
self.init_levels()
if len(sys.argv) > 1:
self.current_level = int(sys.argv[1])
else:
self.current_level = 1
self.arena = Arena(self.window)
def init_levels(self):
level1 = Level()
level2 = Level()
level2.initial_snake_length = 20
level2.entities = 50
level2.poison_ratio = 7
level2.snack_growth_factor = 3
level2.initial_snake_friction = 45
level3 = Level()
level3.initial_snake_length = 30
level3.entities = 75
level3.poison_ratio = 5
level3.snack_growth_factor = 5
level3.initial_snake_friction = 40
level4 = Level()
level4.initial_snake_length = 40
level4.entities = 100
level4.poison_ratio = 5
level4.snack_growth_factor = 7
level4.initial_snake_friction = 35
self.levels = [
level1,
level2,
level3,
level4
]
def play(self):
ticks = 0
paused = False
self.start_screen()
self.arena.set_level(self.levels[self.current_level-1])
while True:
ticks = ticks + 1
ch = self.keyboard.get()
if paused:
if ch > 0:
paused = False
else:
time.sleep(.25)
continue
else:
if ch == 112:
paused = True
if ch == 113:
exit()
if ch == curses.KEY_RIGHT:
self.arena.player1.set_direction(MovingEntity.RIGHT)
if ch == curses.KEY_LEFT:
self.arena.player1.set_direction(MovingEntity.LEFT)
if ch == curses.KEY_UP:
self.arena.player1.set_direction(MovingEntity.UP)
if ch == curses.KEY_DOWN:
self.arena.player1.set_direction(MovingEntity.DOWN)
try:
self.arena.tick()
except GameOver as end:
self.game_over_screen(end.message)
except LevelCompleted:
self.level_completed_screen()
self.next_level()
def next_level(self):
self.current_level += 1
if self.current_level > len(self.levels):
self.window.clear()
print("You beat the game!")
exit()
self.arena.set_level(self.levels[self.current_level - 1])
def level_completed_screen(self):
self.window.clear()
self.window.center_text(int(self.window.height / 2), "Level " + str(self.current_level) + " Completed")
self.window.center_text(int(self.window.height / 2) + 5, "Current Score: " + str(self.arena.score) + " ")
self.get_key()
self.window.clear()
def get_key(self):
while self.keyboard.get() <= 0:
time.sleep(1)
def game_over_screen(self, message):
self.window.clear()
self.window.center_text(int(self.window.height / 2), "Game Over")
self.window.center_text(int(self.window.height / 2) + 5, message)
self.window.center_text(int(self.window.height / 2) + 10, "Final Score: " + str(self.arena.score) + " ")
self.get_key()
self.window.clear()
exit()
def start_screen(self):
self.window.clear()
self.window.center_text(int(self.window.height / 2), "ASP")
self.window.center_text(int(self.window.height / 2) - 10, "Designed by Abigail Jones")
self.window.center_text(int(self.window.height / 2) - 5, "Programmed by Lee Jones")
self.window.center_text(int(self.window.height / 2), "Press 'p' to pause")
self.window.center_text(int(self.window.height / 2) + 5, "Press 'q' to quit")
self.window.center_text(int(self.window.height / 2) + 10, "Press any key to start")
self.get_key()
self.window.clear()