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app.js
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160 lines (126 loc) · 3.9 KB
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var c = 0;
var aiPos = 0;
var walls = 0;
var avoided = 0;
var crash = 0;
function tick()
{
c++;
document.getElementById('stepsDone').value = c;
moveWall(); //move wall to the left
checkCollision();
experience();
}
var tickInterval;
function runSim(state)
{
if(state == 1)//run simulation
{
if(c > 100)
{
runSim('0'); //force stop
}else{
tickInterval = setInterval("tick();", 20);
}
}else{
//stop simulation
clearInterval(tickInterval);
c = 0;
document.getElementById('stepsDone').value = c;
document.getElementById('wall').style.left = null;
document.getElementById('wall').style.right = '0px';
document.getElementById('ai').style.marginTop = "50px";
aiPos = 0;
walls = 0;
crash = 0;
avoided = 0;
}
}
var lastWallCount = 0;
var lastAvoided = 0;
var lastCrash = 0;
var tryzone = 0;
function experience()
{
var aizone;
var wallzone;
//get wall and ai zone
var getWallY = document.getElementById('wall').offsetTop;
var getAIY = document.getElementById('ai').offsetTop;
var getWallCenter = (getWallY-100)+50;
if(getWallCenter <= 150)
{
//zone 0
document.getElementById('t_wall_zone').innerHTML = "0";
wallzone = "0";
}else{
//zone 1
document.getElementById('t_wall_zone').innerHTML = "1";
wallzone = "1";
}
var getAICenter = (getAIY-100)+25;
if(getAICenter <= 150)
{
//zone 0
document.getElementById('t_ai_zone').innerHTML = "0";
aizone = "0";
}else{
//zone 1
document.getElementById('t_ai_zone').innerHTML = "1";
aizone = "1";
}
//trying
document.getElementById('t_trying').innerHTML = tryzone;
//read from experience 'database'
var buildvar = aizone+wallzone+tryzone;
var experienceDB = document.getElementById('succ_'+buildvar).innerHTML;
//read from 'DB' and decide
if(tryzone == 0)
{
buildvarOther = aizone+wallzone+1;
experienceDBOther = document.getElementById('succ_'+buildvarOther).innerHTML;
if(parseInt(experienceDBOther) > parseInt(experienceDB)+parseInt(10))
{
buildvar = buildvarOther;
experienceDB = document.getElementById('succ_'+buildvar).innerHTML;
tryzone = 1;
}
}
if(tryzone == 1)
{
buildvarOther = aizone+wallzone+0;
experienceDBOther = document.getElementById('succ_'+buildvarOther).innerHTML;
if(parseInt(experienceDBOther) > parseInt(experienceDB)+parseInt(10))
{
buildvar = buildvarOther;
experienceDB = document.getElementById('succ_'+buildvar).innerHTML;
tryzone = 0;
}
}
//move AI
if(tryzone == 0){moveCar('up');}else{moveCar('down');}
//update DB only when wall is leftmost
if(lastWallCount != walls)
{
//do update
if(lastAvoided != avoided)
{
experienceDB = parseInt(experienceDB)+parseInt(1);
document.getElementById('succ_'+buildvar).innerHTML = experienceDB;
lastAvoided = avoided;
}
if(lastCrash != crash)
{
experienceDB = parseInt(experienceDB)-parseInt(1);
document.getElementById('succ_'+buildvar).innerHTML = experienceDB;
lastCrash = crash;
}
lastWallCount = walls;
tryzone = Math.floor(Math.random() * 2);//random between 0 and 1
//randomize wall position
var randomWallYPos = Math.floor(Math.random() * (200 + 1) + 0);
document.getElementById('wall').style.marginTop = randomWallYPos+"px";
document.getElementById('wall').style.left = null;
document.getElementById('wall').style.right = '0px';
}
}