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40 lines (38 loc) · 823 Bytes
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GameManager.cs
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40 lines (38 loc) · 823 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager gameManager;
public CharacterData charData;
public int seed = 0;
public int nodeLevel = 0;
public int stageIndex = 0;
public string history;
public string invenData;
internal void setData()
{
if (gameManager == null)
{
DontDestroyOnLoad(this);
gameManager = this;
charData.InitData();
}
else
{
Destroy(gameObject);
}
}
void Awake()
{
if (gameManager == null)
{
DontDestroyOnLoad(this);
gameManager = this;
}
else
{
Destroy(gameObject);
}
}
}