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<divclass="form-text"v-if="platform === 'windows' && vdisplay">Please ensure SudoVDA driver is installed to the latest version and enabled properly.</div>
{{ micDebug.state || 'No active remote microphone session' }}
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</div>
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<div class="small text-muted mb-2">
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Use the Moonlight client preview to validate local microphone capture. The Apollo ladder below shows where the host-side path is succeeding or failing.
"mic_backend_desc_windows": "Apollo Mic on Windows uses Steam Streaming Microphone as the only supported host microphone backend. This does not replace normal streamed audio playback. Apollo still uses Steam Streaming Speakers for game audio, while redirected client microphone audio is written into \"Speakers (Steam Streaming Microphone)\". Apollo normalizes only the Steam microphone pair to 2 channels, 32-bit, 48000 Hz when microphone streaming starts, then renders into the Steam microphone endpoint with a float32 shared-mode stream. Host applications should use \"Microphone (Steam Streaming Microphone)\" as the microphone device. Redirected microphone transport is always required to use encrypted microphone packets; if the client negotiates plaintext mic transport, Apollo disables mic passthrough for that session.",
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"mic_backend_desc_windows": "Windows microphone passthrough uses Steam Streaming Microphone. Apollo writes to \"Speakers (Steam Streaming Microphone)\", and host apps should use \"Microphone (Steam Streaming Microphone)\".",
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"mic_device_desc_linux": "The virtual sink that should receive redirected client microphone audio. Apollo writes decoded mic audio into this sink; applications should then capture the sink's monitor source. Leave blank to disable microphone redirection on Linux.",
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"mic_device_desc_macos": "The virtual microphone or loopback device that should receive redirected client microphone audio. Use a BlackHole or Loopback-style device name. Leave blank to disable microphone redirection on macOS.",
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"mic_device_desc_windows": "Unused on Windows. Apollo Mic auto-detects the Steam Streaming Microphone render endpoint instead of using a manually selected playback device.",
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"stream_audio": "Stream Audio",
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"stream_audio_desc": "Whether to stream audio or not. Disabling this can be useful for streaming headless displays as second monitors.",
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"stream_mic": "Enable Microphone Passthrough",
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"stream_mic_desc": "Whether Apollo should accept redirected client microphone audio and inject it into the host microphone device. On Windows, Apollo writes the redirected microphone into \"Speakers (Steam Streaming Microphone)\" so host applications can read from \"Microphone (Steam Streaming Microphone)\". Apollo automatically normalizes only the Steam microphone endpoints to 2 channels, 32-bit, 48000 Hz when microphone streaming starts, then renders into the Steam microphone endpoint with a float32 shared-mode stream. Redirected microphone transport is always required to use encrypted microphone packets; if the client negotiates plaintext mic transport, Apollo disables mic passthrough for that session. Apollo can install the local Steam audio drivers when Steam is present.",
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"stream_mic_desc": "Allow Apollo to receive client microphone audio and send it to the host microphone backend.",
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"sunshine_name": "Server Name",
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"sunshine_name_desc": "The name displayed by Moonlight. If not specified, the PC's hostname is used",
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"sw_preset": "SW Presets",
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"force_close_error": "Error while closing Application",
"mic_backend_desc_windows": "Apollo exposes redirected client microphone audio on Windows through Steam Streaming Microphone only. Apollo writes into\"Speakers (Steam Streaming Microphone)\", normalizes only the Steam microphone pair to 2 channels, 32-bit, 48000 Hz when microphone streaming starts, then renders into the endpoint with a float32 shared-mode stream. Host applications should use \"Microphone (Steam Streaming Microphone)\" as the paired input device. Redirected microphone transport always requires encrypted microphone packets; if the client negotiates plaintext mic transport, Apollo disables mic passthrough for that session.",
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"mic_backend_desc_windows": "Windows microphone passthrough uses Steam Streaming Microphone. Apollo writes to\"Speakers (Steam Streaming Microphone)\", and host apps should use \"Microphone (Steam Streaming Microphone)\".",
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"mic_device_desc_linux": "The virtual sink that should receive redirected client microphone audio. Apollo writes decoded mic audio into this sink; applications should then capture the sink's monitor source. Leave blank to disable microphone redirection on Linux.",
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"mic_device_desc_macos": "The virtual microphone or loopback device that should receive redirected client microphone audio. Use a BlackHole or Loopback-style device name. Leave blank to disable microphone redirection on macOS.",
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"mic_device_desc_windows": "Unused on Windows. Apollo auto-detects the Steam Streaming Microphone render endpoint.",
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"resolutions": "Advertised Resolutions",
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"restart_note": "Apollo is restarting to apply changes.",
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"stream_mic": "Enable Microphone Passthrough",
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"stream_mic_desc": "Whether Apollo should accept redirected client microphone audio and inject it into a host virtual audio device. On Windows, Apollo writes into Steam Streaming Microphone, automatically normalizes only the Steam microphone endpoints to 2 channels, 32-bit, 48000 Hz when microphone streaming starts, renders into the endpoint with a float32 shared-mode stream, and requires encrypted microphone packets for redirected microphone transport. If the client negotiates plaintext mic transport, Apollo disables mic passthrough for that session.",
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"stream_mic_desc": "Allow Apollo to receive client microphone audio and send it to the host microphone backend.",
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"sunshine_name": "Apollo Name",
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"sunshine_name_desc": "The name displayed by Moonlight. If not specified, the PC's hostname is used",
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"sw_preset": "SW Presets",
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"force_close_error": "Error while closing Application",
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