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bullet.py
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40 lines (33 loc) · 1.19 KB
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from a sprite."""
def __init__(self, game_settings, screen, sprite, directionUp):
"""Crete a bullet object at the ship's current position."""
super(Bullet, self).__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set correct pos
self.rect = pygame.Rect(0, 0, game_settings.bullet_width,
game_settings.bullet_height)
self.rect.centerx = sprite.rect.centerx
self.directionUp = directionUp
if self.directionUp == True:
self.rect.top = sprite.rect.top
else:
self.rect.bottom = sprite.rect.bottom
# Store the bullet's position as a decimal value
self.y = float(self.rect.y)
self.color = game_settings.bullet_color
self.speed_factor = game_settings.bullet_speed_factor
def update(self):
"""Move the bullet up the screen."""
# Update the decimal position of the bullet.
if self.directionUp == True:
self.y -= self.speed_factor
else:
self.y += self.speed_factor
# Update the rect position.
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)