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This repository was archived by the owner on Oct 26, 2020. It is now read-only.
The pre-recovery code sometimes appears to jump the gun and pre-recover when it shouldn't be (example). A fairly simple failsafe of reassigning the kerbals if the source vessel isn't confirmed destroyed within 5 to 10 seconds should at least prevent false positives from wrecking a save.
The pre-recovery code sometimes appears to jump the gun and pre-recover when it shouldn't be (example). A fairly simple failsafe of reassigning the kerbals if the source vessel isn't confirmed destroyed within 5 to 10 seconds should at least prevent false positives from wrecking a save.