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This repository was archived by the owner on Oct 26, 2020. It is now read-only.
Hello,
I have found an issue with timewarp. Chance of recovery goes down as timewarp factor goes up, sometimes x50 is enough to prevent recovery. I have added some logs and it looks like VesselDestroyEvent is firing but v.altitude is reported negative, thus the condition for recovering is not fulfilled.
Is the altitude check required? I'd imagine for other events it would be dangerous to recover vessels near ground since it could be a fully functional rover or submarine. But the vessel is being destroyed here, perhaps even a rover deserves a chance if it flies and crashes :)
[LOG 21:43:22.848] [SR] VesselDestroyEvent() vessel=Fuel Tank Heavy 2 Probe (unloaded)
[LOG 21:43:22.848] [SR] Controlling mod is null
[LOG 21:43:22.848] [SR] VesselDestroyEvent() not recovering isFirstTry=True, isObserved=False, isHome=True, isLoaded=True, isWithinAtmosphere=True, isFlyingOrOrbiting=True, isEva=False, altitude=81.7866229285719
[LOG 21:43:22.849] [Vessel Fuel Tank Heavy 2 Probe]: Vessel was destroyed.
[WRN 21:43:22.849] [F: 67135]: Vessel Fuel Tank Heavy 2 Probe crashed through terrain on Kerbin.
Hello,
I have found an issue with timewarp. Chance of recovery goes down as timewarp factor goes up, sometimes x50 is enough to prevent recovery. I have added some logs and it looks like VesselDestroyEvent is firing but v.altitude is reported negative, thus the condition for recovering is not fulfilled.
Is the altitude check required? I'd imagine for other events it would be dangerous to recover vessels near ground since it could be a fully functional rover or submarine. But the vessel is being destroyed here, perhaps even a rover deserves a chance if it flies and crashes :)