Hi there, is there any chance this could be adapted to other UE4 games?
I recall some UE3 games could be forced to use OpenAL but often resulted in no audio, so I'm guessing the soundbanks need to be converted which I assume is what the AL_Sounds folder is. Some UE4 games could use x3daudio1_7_hrtf, but that's been abandoned and usually doesn't work on UE4.24+ 😔
Hi there, is there any chance this could be adapted to other UE4 games?
I recall some UE3 games could be forced to use OpenAL but often resulted in no audio, so I'm guessing the soundbanks need to be converted which I assume is what the AL_Sounds folder is. Some UE4 games could use x3daudio1_7_hrtf, but that's been abandoned and usually doesn't work on UE4.24+ 😔