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ScopeLock.h
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134 lines (114 loc) · 2 KB
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#pragma once
#include <Windows.h>
class CCS
{
public:
CCS()
{
::InitializeCriticalSection(&m_cs);
}
~CCS()
{
::DeleteCriticalSection(&m_cs);
}
void Wait()
{
::EnterCriticalSection(&m_cs);
}
void Signal()
{
::LeaveCriticalSection(&m_cs);
}
private:
CRITICAL_SECTION m_cs;
};
class CAutoLock
{
public:
CAutoLock(CCS& cs)
:m_cs(cs)
{
m_cs.Wait();
}
~CAutoLock()
{
m_cs.Signal();
}
private:
CCS& m_cs;
};
// class PReadWriteMutex
// {
// public:
// PReadWriteMutex();
// void StartRead();
// void EndRead();
// void StartWrite();
// void EndWrite();
//
// protected:
// PSemaphore readerSemaphore;
// PMutex readerMutex;
// unsigned readerCount;
// PMutex starvationPreventer;
//
// PSemaphore writerSemaphore;
// PMutex writerMutex;
// unsigned writerCount;
//
// class Nest
// {
// Nest() { readerCount = writerCount = 0; }
// unsigned readerCount;
// unsigned writerCount;
// };
// PDictionary<POrdinalKey, Nest> nestedThreads;
// PMutex nestingMutex;
//
// Nest * GetNest() const;
// Nest & StartNest();
// void EndNest();
// void InternalStartRead();
// void InternalEndRead();
// };
class CMutexLock
{
public:
CMutexLock()
{
m_hMutex = ::CreateMutex(nullptr, TRUE, nullptr);
}
~CMutexLock()
{
::CloseHandle(m_hMutex);
}
DWORD Wait()
{
return ::WaitForSingleObject(m_hMutex, INFINITE);
}
DWORD Wait(DWORD dwMillSecs)
{
return ::WaitForSingleObject(m_hMutex, dwMillSecs);
}
void Signal()
{
::ReleaseMutex(m_hMutex);
}
private:
HANDLE m_hMutex;
};
class CReadLock
{
public:
CReadLock(CMutexLock& lock)
:m_lock(lock)
{
m_lock.Wait();
}
~CReadLock()
{
m_lock.Signal();
}
private:
CMutexLock& m_lock;
};