Hello! Awesome work here! This runs amazingly well on everything I've thrown at it so far.
I would like to try to extend this to work with Paper2D sprites existing in a 3D world, but it seems that it only wants to work on a mesh.
I've tried studying/tinkering with the water_body_bp0 but I seem to be failing to grasp why certain objects don't respond to water. For example, it seems that physics must be on for static objects. I also saw that the global updater gets primitive components, but having a capsule on a paper2d sprite doesnt seem to be enough, not even with physics, generate overlap events on, or overlap on the BuoyancySurface channel. I did get it to work by attaching a skeletal mesh, but.the skeletal mesh was interacting, not the paper2d.
Is there something I'm missing? or is there an incompatibility?
Thanks
~Danny
Hello! Awesome work here! This runs amazingly well on everything I've thrown at it so far.
I would like to try to extend this to work with Paper2D sprites existing in a 3D world, but it seems that it only wants to work on a mesh.
I've tried studying/tinkering with the water_body_bp0 but I seem to be failing to grasp why certain objects don't respond to water. For example, it seems that physics must be on for static objects. I also saw that the global updater gets primitive components, but having a capsule on a paper2d sprite doesnt seem to be enough, not even with physics, generate overlap events on, or overlap on the BuoyancySurface channel. I did get it to work by attaching a skeletal mesh, but.the skeletal mesh was interacting, not the paper2d.
Is there something I'm missing? or is there an incompatibility?
Thanks
~Danny