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Here you can request support for games that are currently not in the README or they can't go past 60 FPS. Only newest updates will be taken into consideration.
Warning
No asking about ETA (My life is not allowing me to respond to some requests in timely manner and many weeks may pass before I'm able to fulfill them). Any kind of bumping already existing request (check list at the bottom of this post!) will be removed.
I am also deleting any request that was resolved with convo that was related to it.
Any request for a game sent before the game's main release date will be ignored until that date passes. Any attempt at sharing config before the game's main release date will be removed without explanation.
Any admitting to piracy equals banning interaction with all my repositories
By requesting something you are agreeing to do anything that you are asked for so your request would be fullfilled. Ignoring messages for a week will result in ban from interacting with any of my repositories.
Before writing a request always be sure to use latest releases of SaltyNX and FPSLocker!
Template:
Title:
TitleID:
BuildID:
Internal game version:
Developer game version:
All of those informations except for title can be found in FPSLocker's Advanced Settings
Example:
Title: NBA 2K26
TitleID: 0100CBF022E18000
BuildID: 2679C790E092238F
Internal game version: v1/65536
Developer game version: 1.01
List of games that were already requested and are not resolved yet (click/tap to show)
Title: Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 / 귀멸의 칼날 히노카미 혈풍담2
TitleIDs: `0100AD80208A8000` / `01001080208AA000`
Issue: It has physics engine hardcoded to run at 30 FPS and is not adjusted to any UE setting, that's why there is no fully working 60 FPS mod for this and maybe there will never be.
Title: Sonic Racing: CrossWorlds
TitleID: `01006E001823C000`
Issue: Game has fixed time step, forcing game to run at higher FPS results in speed up gameplay. Currently existing mod works correctly only with 60 FPS target.
Title: Undertale
TitleID: 010080B00AD66000
Issue: Game was hardcoded to run at 30 FPS. Changing FPS Lock is easy, but to get proper speed you need to change game's bytecode in romfs
Title: NARUTO X BORUTO Ultimate Ninja Storm Connections
TitleID: 0100D010190A8000
Issue: After enabling 60 FPS there are graphical glitches. No config is planned to be released. On Google you may find some patch for this game.
Title: Pokemon Legends: Arceus
TitleID: 01001F5010DFA000
Issue: Overall games using Pokemon Engine are not suited for FPSLocker. When Game Freak will stop expecting from their games to run only with very specific time speeds, that will be a major breakthrough. This way of developing games exists since LGPE and wasn't changed even in Legends: Z-A.
Title: Apollo Justice Ace Attorney Trilogy
TitleID: 010020D01B890000
Issue: Whole game is hardcoded to run at 30 FPS, any change in FPS results in game speed change. All platforms including PC run this game at 30 FPS, so there must be a technical reason for that.
Title: DAEMON X MACHINA
TitleID: 0100CB8005B26000
Issue: Physics are broken above 30 FPS. Movement speed is 2x slower at 60 FPS. They never merged Switch version with code base used for other platforms that have physics working properly above 30 FPS, so issue still persists.
Title: Animal Crossing: New Horizons
TitleID: 01006F8002326000
Issue: Not only there are personal reasons why I won't do it, also devs themselves shown that there is no way to make it work properly at 60 FPS without putting a lot of effort because Switch 2 edition is still 30 FPS. So no, I won't touch this.
Title: Valkyria Chronicles 4
TitleID: 01005C600AC68000 / 0100C11009378000
Issue: Couldn't figure out how to adjust properly game speed, also lipsync is broken.
Title: Tomodachi Life: Living the Dream
TitleID: 010051F0207B2000
Issue: Game uses integer interval which is independently converted to float in multiple separate functions, this is annoying to track every single instance (there are at least 50 of them), find integer to float conversion and patch that, so I made a cheat for 60 FPS only. LINKS: 1.0.0
Title: SOMA
TitleID: 0100927023A34000
Issue: Game is completely broken outside of 30 and 60 FPS, missing the goal of FPSLocker.
Title: Paper Mario The Thousand-Year Door
TitleID: 0100ECD018EBE00
Issue: Game has button time events that are hardcoded for 30 FPS, i don't think any existing 60 FPS patch fixes that.
Here you can request support for games that are currently not in the README or they can't go past 60 FPS. Only newest updates will be taken into consideration.
Warning
Before writing a request always be sure to use latest releases of SaltyNX and FPSLocker!
Template:
All of those informations except for title can be found in FPSLocker's Advanced Settings
Example:
Title: Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 / 귀멸의 칼날 히노카미 혈풍담2List of games that were already requested and are not resolved yet (click/tap to show)
TitleIDs: `0100AD80208A8000` / `01001080208AA000`
Issue: It has physics engine hardcoded to run at 30 FPS and is not adjusted to any UE setting, that's why there is no fully working 60 FPS mod for this and maybe there will never be.
Title: Sonic Racing: CrossWorlds
TitleID: `01006E001823C000`
Issue: Game has fixed time step, forcing game to run at higher FPS results in speed up gameplay. Currently existing mod works correctly only with 60 FPS target.
Title: Undertale
TitleID: 010080B00AD66000
Issue: Game was hardcoded to run at 30 FPS. Changing FPS Lock is easy, but to get proper speed you need to change game's bytecode in romfs
Title: NARUTO X BORUTO Ultimate Ninja Storm Connections
TitleID: 0100D010190A8000
Issue: After enabling 60 FPS there are graphical glitches. No config is planned to be released. On Google you may find some patch for this game.
Title: Pokemon Legends: Arceus
TitleID: 01001F5010DFA000
Issue: Overall games using Pokemon Engine are not suited for FPSLocker. When Game Freak will stop expecting from their games to run only with very specific time speeds, that will be a major breakthrough. This way of developing games exists since LGPE and wasn't changed even in Legends: Z-A.
Title: Apollo Justice Ace Attorney Trilogy
TitleID: 010020D01B890000
Issue: Whole game is hardcoded to run at 30 FPS, any change in FPS results in game speed change. All platforms including PC run this game at 30 FPS, so there must be a technical reason for that.
Title: DAEMON X MACHINA
TitleID: 0100CB8005B26000
Issue: Physics are broken above 30 FPS. Movement speed is 2x slower at 60 FPS. They never merged Switch version with code base used for other platforms that have physics working properly above 30 FPS, so issue still persists.
Title: Animal Crossing: New Horizons
TitleID: 01006F8002326000
Issue: Not only there are personal reasons why I won't do it, also devs themselves shown that there is no way to make it work properly at 60 FPS without putting a lot of effort because Switch 2 edition is still 30 FPS. So no, I won't touch this.
Title: Valkyria Chronicles 4
TitleID: 01005C600AC68000 / 0100C11009378000
Issue: Couldn't figure out how to adjust properly game speed, also lipsync is broken.
Title: Tomodachi Life: Living the Dream
TitleID: 010051F0207B2000
Issue: Game uses integer interval which is independently converted to float in multiple separate functions, this is annoying to track every single instance (there are at least 50 of them), find integer to float conversion and patch that, so I made a cheat for 60 FPS only. LINKS: 1.0.0
Title: SOMA
TitleID: 0100927023A34000
Issue: Game is completely broken outside of 30 and 60 FPS, missing the goal of FPSLocker.
Title: Paper Mario The Thousand-Year Door
TitleID: 0100ECD018EBE00
Issue: Game has button time events that are hardcoded for 30 FPS, i don't think any existing 60 FPS patch fixes that.