I've noticed in your current master that if you load an ofImage or ofTexture at the top of the ofApp::setup function, nothing is rendered to the scene.
If you load the texture at the bottom of ofApp::setup the scene is not affected.
This is with OF 0.8.4 on OS X - curious if you have run into this.
Also creating an ofFbo in ofApp with 4 times multisampling causes crazy glitches in the renderer.
This is without even using the fbo. Just allocating it.
Could it be that the shaders are just grabbing the first texture ID and not the one meant for the rift.
ping @obviousjim
I've noticed in your current master that if you load an ofImage or ofTexture at the top of the ofApp::setup function, nothing is rendered to the scene.
If you load the texture at the bottom of ofApp::setup the scene is not affected.
This is with OF 0.8.4 on OS X - curious if you have run into this.
Also creating an ofFbo in ofApp with 4 times multisampling causes crazy glitches in the renderer.
This is without even using the fbo. Just allocating it.
Could it be that the shaders are just grabbing the first texture ID and not the one meant for the rift.
ping @obviousjim