I want a SceneContainer (retrieve everything in the scene but going to another scene will be destroyed)
GlobalContainer (will exist throughout the game)
and ObjectContainer (existing within a certain range, for example in a game mode A) to game mode B will destroy all mode A data.
I want a SceneContainer (retrieve everything in the scene but going to another scene will be destroyed)
GlobalContainer (will exist throughout the game)
and ObjectContainer (existing within a certain range, for example in a game mode A) to game mode B will destroy all mode A data.