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Copy pathConfig.yml
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93 lines (83 loc) · 2.01 KB
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# Model configuration: swap the 3D model shown by the viewer by editing this
# file. "path" points at a glTF model, and each entry under "Parts" maps a
# mesh name inside that model to a display name, texture and color.
- name: Brain
path: ./resources/Model2/Brain_withtextures.gltf
Parts:
part1:
name: WhiteMatterRight
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 0
g: 80
b: 50
part2:
name: WhiteMatterLeft
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 100
g: 0
b: 255
part3:
name: Ventricle
texture: ./resources/textures/Abstract_Organic_003_normal.jpg
color:
r: 80
g: 5
b: 255
part4:
name: FalxTentorium
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 50
g: 0
b: 50
part5:
name: Diencephalon
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 71
g: 150
b: 62
part6:
name: CerebellumWhiteRight
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 80
g: 102
b: 255
part7:
name: CerebellumWhiteLeft
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 95
g: 0
b: 255
part8:
name: CerebellumGrey
texture: ./resources/textures/wood.jpeg
color:
r: 0
g: 40
b: 22
part9:
name: BrainStem
texture: ./resources/textures/Abstract_Organic_003_basecolor.jpg
color:
r: 250
g: 250
b: 250
part10:
name: CortexLeft
texture: ./resources/textures/Abstract_Organic_003_roughness.png
color:
r: 155
g: 100
b: 0
part11:
name: CortexRight
texture: ./resources/textures/roughness_map.png
color:
r: 255
g: 0
b: 0