C# doesn't let us multiply things like Vector4 with Matrix4x4 and Using something like Mul(a,b) is ugly and hard to read when stringing long mathematical operators together.
Consider The following...
- Write your own math library using simd to include basic operations
- Make an issue on .Net repo to include them
- Find some way to extend System.Numerics structs using some sort of IL injection.
C# doesn't let us multiply things like Vector4 with Matrix4x4 and Using something like Mul(a,b) is ugly and hard to read when stringing long mathematical operators together.
Consider The following...