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[Enhancement] Asynchronously compile shaders #99

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@thargy

Compiling Shaders for HLSL, OpenGL, Metal, etc. often involves File IO and invocation of separate processes which can happen asynchronously for potential speed gains on using as part of a Build process.

ShaderGen.App should separate the various backend pathways into ToolChains (which could be moved out of the current test project as part of #98) to make more extensible and facilitate asynchronous invocation.

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