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50 lines (40 loc) · 1.88 KB
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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QFontDatabase>
#include "checklistmanager.h"
#include "languagemanager.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
app.setApplicationName(QStringLiteral("Checklist"));
app.setApplicationVersion(QStringLiteral("1.0"));
// ── Language (must be set up before the engine loads any QML) ────────
LanguageManager langManager;
// ── Emoji font ────────────────────────────────────────────────────────
// Loaded on all platforms; critical for WASM which has no system fonts.
// The font covers emoji codepoints as a fallback — Latin text is
// unaffected because Qt always prefers the primary font for those.
#ifdef HAS_EMOJI_FONT
const int id = QFontDatabase::addApplicationFont(
QStringLiteral(":/fonts/NotoColorEmoji.ttf"));
if (id == -1)
qWarning("Failed to load NotoColorEmoji.ttf from resources");
#endif
QQmlApplicationEngine engine;
ChecklistManager manager;
engine.rootContext()->setContextProperty(
QStringLiteral("checklistManager"), &manager);
engine.rootContext()->setContextProperty(
QStringLiteral("languageManager"), &langManager);
// Retranslate all live qsTr() bindings whenever the language changes.
QObject::connect(&langManager, &LanguageManager::languageChanged,
&engine, &QQmlApplicationEngine::retranslate);
QObject::connect(
&engine, &QQmlApplicationEngine::objectCreationFailed,
&app, []() { QCoreApplication::exit(-1); },
Qt::QueuedConnection);
engine.loadFromModule(QStringLiteral("ChecklistApp"),
QStringLiteral("Main"));
return app.exec();
}