This is useful for people using the disasm as an external reference for hex-editing and ASM patches.
For every ROM label that has a consistent NES memory address, there should be a comment indicating which address it's at.
If the bank is consistent, it should be included as well.
This does not necessarily include child labels, but you can put a comment on important child labels if you feel it's needed.
Examples:
CommonJump_UpdateEnemyAnim: ; $800C
RandomNumbers: ; 07:C000
This is useful for people using the disasm as an external reference for hex-editing and ASM patches.
For every ROM label that has a consistent NES memory address, there should be a comment indicating which address it's at.
If the bank is consistent, it should be included as well.
This does not necessarily include child labels, but you can put a comment on important child labels if you feel it's needed.
Examples:
CommonJump_UpdateEnemyAnim: ; $800CRandomNumbers: ; 07:C000