there are 2 instances of code that refreezes a metroid once it is hit by a missile
one is in the metroid ai routine near @latchActive and one is in UpdateEnemy_Hurt
find out which instance is doing the thing vs which instance is redundant
UpdateEnemy_Hurt instance may not be executed?
what happens if you remove one of them
there are 2 instances of code that refreezes a metroid once it is hit by a missile
one is in the metroid ai routine near @latchActive and one is in UpdateEnemy_Hurt
find out which instance is doing the thing vs which instance is redundant
UpdateEnemy_Hurt instance may not be executed?
what happens if you remove one of them