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ArduinoR4DigitDisplay.cpp
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175 lines (154 loc) · 3.07 KB
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#include "Arduino.h"
#include "ArduinoR4DigitDisplay.h"
void top(int s, uint8_t frame[8][12]){
frame[1][4+s] = 1;
frame[1][5+s] = 1;
frame[1][6+s] = 1;
}
void ul(int s, uint8_t frame[8][12]){
frame[1][4+s] = 1;
frame[2][4+s] = 1;
frame[3][4+s] = 1;
}
void ur(int s, uint8_t frame[8][12]){
frame[1][6+s] = 1;
frame[2][6+s] = 1;
frame[3][6+s] = 1;
}
void br(int s, uint8_t frame[8][12]){
frame[4][6+s] = 1;
frame[5][6+s] = 1;
}
void bl(int s, uint8_t frame[8][12]){
frame[4][4+s] = 1;
frame[5][4+s] = 1;
}
void mid(int s, uint8_t frame[8][12]){
frame[3][4+s] = 1;
frame[3][5+s] = 1;
frame[3][6+s] = 1;
}
void bot(int s, uint8_t frame[8][12]) {
frame[5][4+s] = 1;
frame[5][5+s] = 1;
frame[5][6+s] = 1;
}
void one(int s, uint8_t frame[8][12]){
ur(s, frame);
br(s, frame);
}
void two(int s, uint8_t frame[8][12]){
top(s, frame);
ur(s, frame);
mid(s, frame);
bl(s, frame);
bot(s, frame);
}
void three(int s, uint8_t frame[8][12]){
top(s, frame);
ur(s, frame);
mid(s, frame);
br(s, frame);
bot(s, frame);
}
void four(int s, uint8_t frame[8][12]){
ur(s, frame);
ul(s, frame);
mid(s, frame);
br(s, frame);
}
void five(int s, uint8_t frame[8][12]){
top(s, frame);
ul(s, frame);
mid(s, frame);
br(s, frame);
bot(s, frame);
}
void six(int s, uint8_t frame[8][12]){
top(s, frame);
ul(s, frame);
mid(s, frame);
bl(s, frame);
br(s, frame);
bot(s, frame);
}
void seven(int s, uint8_t frame[8][12]){
top(s, frame);
ur(s, frame);
br(s, frame);
}
void eight(int s, uint8_t frame[8][12]){
top(s, frame);
ur(s, frame);
ul(s, frame);
mid(s, frame);
br(s, frame);
bl(s, frame);
bot(s, frame);
}
void nine(int s, uint8_t frame[8][12]){
top(s, frame);
ur(s, frame);
ul(s, frame);
mid(s, frame);
br(s, frame);
}
void zero(int s, uint8_t frame[8][12]){
top(s, frame);
ur(s, frame);
ul(s, frame);
br(s, frame);
bl(s, frame);
bot(s, frame);
}
void drawNumber(int num, uint8_t frame[8][12]){
if (num > 99){
num = 99;
} else if (num < 0){
num = 0;
}
int tensDigit = num / 10;
int unitsDigit = num % 10;
if (tensDigit == 0){
zero(0, frame);
} else if (tensDigit == 1){
one(0, frame);
} else if (tensDigit == 2){
two(0, frame);
} else if (tensDigit == 3){
three(0, frame);
} else if (tensDigit == 4){
four(0, frame);
}else if (tensDigit == 5){
five(0, frame);
}else if (tensDigit == 6){
six(0, frame);
}else if (tensDigit == 7){
seven(0, frame);
}else if (tensDigit == 8){
eight(0, frame);
}else if (tensDigit == 9){
nine(0, frame);
}
if (unitsDigit == 0){
zero(4, frame);
} else if (unitsDigit == 1){
one(4, frame);
} else if (unitsDigit == 2){
two(4, frame);
} else if (unitsDigit == 3){
three(4, frame);
} else if (unitsDigit == 4){
four(4, frame);
} else if (unitsDigit == 5){
five(4, frame);
} else if (unitsDigit == 6){
six(4, frame);
} else if (unitsDigit == 7){
seven(4, frame);
} else if (unitsDigit == 8){
eight(4, frame);
} else if (unitsDigit == 9){
nine(4, frame);
}
}