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perf: sleep flare pass under motionBudget (#198)
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#42:
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perf: house-only shell path + motion outline/MSAA budget (#197)
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#41:
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perf: camera orbit fill scale + live-edit speed + capital LOD (#196)
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#40:
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fix: restore plan goldens and verification routing after #150 wave (#…
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#39:
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feat: optional dangsan ritual clearing and dangjip plan (#192)
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#38:
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feat: temple entry sequence gate stair pass-under court (#193)
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#37:
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feat: roof rank ladder for magistracy and city gates (#191)
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#36:
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feat: pure view lifecycle reducer and event trace (#194)
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#35:
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feat: chimney plan grammar and smoke emission anchors (#186)
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#34:
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feat: residential opening type and lawful motion policy (#187)
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#33:
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feat: pad skirt gate landing and single 축대 contract (#189)
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#32:
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feat: giwa tileDark roughness and narrow roof instanceColor (#188)
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#31:
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feat: gate-aware walk solids for courtyard entry (#184)
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#30:
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feat: palette canvas and RNG provider injection (#182)
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#29:
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feat: night atmosphere depth for eaves columns walls (#185)
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#28:
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feat: pure 고샅 topology measure and band gate (#190)
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#27:
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perf: scratch Matrix4 pool in village instancing (#183)
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#26:
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feat: credits catalog stable id/topic/scope (#181)
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#25:
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perf: share LOD screen-door shader path with rim materials (#180)
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#24:
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fix: ink brush fbm scales in CSS pixels, not device pixels (#179)
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#23:
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docs: handoff after PR wave #167–#177 (#178)
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#22:
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feat: physical CoC DoF with tilt-shift band and composer MSAA (#177)
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#21:
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feat: ridge mist cut and village-near canopy atten for wall lines (#176)
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#20:
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feat: deepen rural giwa lots so L/H approaches 2.55 (#175)
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#19:
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docs: representative one-take clip beat sheet (#174)
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#18:
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