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Pawn doesn't move #52

@marcapouli-lang

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@marcapouli-lang

I've made a task to find a random point for testing purposes, then use the Aeonix task (with the random point as location). The pawn never moves and the task immediatly ends, which obviously triggers a new point creation and it loops like that for ever (choose point, end fly to task, choose point etc) .
Is there something to do with the pawn? Maybe add the Aeonix flying movement? I've tried this as well but still doesn't work.
I've also tried to set the default movement to fly so the pawn doesn't fall to the ground, but that is not the problem.
I've followed the instructions, but I'm probably missing something obvious.

Thanks

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