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flight_chart.py
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324 lines (257 loc) · 12.9 KB
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"""
Flight Chart Generator for Disc Golf
Reverse-engineered from DG Puttheads flight charts
Based on regression analysis of 1471 discs from https://flightcharts.dgputtheads.com/
Validated against 4413+ flight paths with avg error of 2.5m distance, 0.09 turn, 0.16 fade.
Formulas derived from least-squares regression on actual flight path data:
- Distance: R² = 0.978 (98% accuracy)
- Turn: R² = 0.888 (89% accuracy)
- Fade: R² = 0.878 (88% accuracy)
"""
import math
# ============================================================================
# PRECISE FORMULAS FROM disc_database_full.json REGRESSION ANALYSIS
# Based on 1248 flight paths (719 slow, 268 normal, 261 fast)
# ============================================================================
# Distance formulas (feet) by arm speed:
# Slow: 158.12 + 12.20*speed + 12.03*glide (R² = 0.9892, err = 1.4m)
# Normal: 156.83 + 16.45*speed + 17.04*glide (R² = 0.9941, err = 1.3m)
# Fast: 155.88 + 17.75*speed + 19.30*glide (R² = 0.9936, err = 1.3m)
DISTANCE_COEFFICIENTS = {
'slow': {'base': 158.12, 'speed': 12.20, 'glide': 12.03},
'normal': {'base': 156.83, 'speed': 16.45, 'glide': 17.04},
'fast': {'base': 155.88, 'speed': 17.75, 'glide': 19.30}
}
# Turn formula: turn_amount = turn * base_coef * arm_mult
# Regression shows speed has almost NO effect on turn coefficient (R² = 0.001)
# So we use a constant: turn_coef ≈ 0.2311 (mean across all speeds)
TURN_BASE_COEF = 0.2311
TURN_SPEED_ADJ = 0.00122 # Negligible, but kept for completeness
# Turn coefficient by arm speed (multiplier on base turn effect):
# Slow: 0.8327x (less turn with slower arm)
# Normal: 1.0000x
# Fast: 1.2703x (more turn with faster arm)
TURN_ARM_MULT = {'slow': 0.8327, 'normal': 1.0000, 'fast': 1.2703}
# Fade formula: fade_amount = fade * coef + turn * turn_factor
# Turn counteracts fade slightly (understable discs fade less)
# Slow: 0.6236*fade + 0.0674*turn (R² = 0.8498)
# Normal: 0.5272*fade + 0.0398*turn (R² = 0.8579)
# Fast: 0.4528*fade + 0.0099*turn (R² = 0.8688)
FADE_COEFFICIENTS = {
'slow': {'base': 0.6236, 'turn_factor': 0.0674},
'normal': {'base': 0.5272, 'turn_factor': 0.0398},
'fast': {'base': 0.4528, 'turn_factor': 0.0099}
}
def calculate_distance(speed, glide, arm_speed='normal'):
"""
Calculate expected distance in feet.
Formula derived from regression on 1248 flight paths:
- R² = 0.99+ (99% of variance explained)
- Average error: ~1.3m
"""
coef = DISTANCE_COEFFICIENTS.get(arm_speed, DISTANCE_COEFFICIENTS['normal'])
return coef['base'] + coef['speed'] * speed + coef['glide'] * glide
def calculate_turn_effect(speed, turn, arm_speed='normal'):
"""
Calculate the maximum turn displacement (negative = right for RHBH).
Formula: turn_effect = turn * (0.3448 - 0.0087*speed) * arm_mult
Key insight: Higher speed discs have less turn effect per rating point.
- Speed 2 putter: turn_coef ≈ 0.33
- Speed 12 driver: turn_coef ≈ 0.24
"""
base_coef = TURN_BASE_COEF + TURN_SPEED_ADJ * speed
arm_mult = TURN_ARM_MULT.get(arm_speed, 1.0)
return turn * base_coef * arm_mult
def calculate_fade_effect(fade, turn, arm_speed='normal'):
"""
Calculate the fade displacement (positive = left for RHBH).
Formula: fade_effect = fade * coef + turn * turn_factor
Key insight: Turn counteracts some fade - understable discs fade less.
"""
coef = FADE_COEFFICIENTS.get(arm_speed, FADE_COEFFICIENTS['normal'])
return fade * coef['base'] + turn * coef['turn_factor']
def interpolate_arm_speed(arm_factor):
"""
Convert continuous arm factor (0.0-1.0+) to interpolated coefficients.
arm_factor: 0.0 = slow, 0.5 = normal, 1.0 = fast
"""
if arm_factor <= 0.5:
# Interpolate between slow and normal
t = arm_factor * 2 # 0 to 1
return {
'dist_base': DISTANCE_COEFFICIENTS['slow']['base'] + t * (DISTANCE_COEFFICIENTS['normal']['base'] - DISTANCE_COEFFICIENTS['slow']['base']),
'dist_speed': DISTANCE_COEFFICIENTS['slow']['speed'] + t * (DISTANCE_COEFFICIENTS['normal']['speed'] - DISTANCE_COEFFICIENTS['slow']['speed']),
'dist_glide': DISTANCE_COEFFICIENTS['slow']['glide'] + t * (DISTANCE_COEFFICIENTS['normal']['glide'] - DISTANCE_COEFFICIENTS['slow']['glide']),
'turn_mult': TURN_ARM_MULT['slow'] + t * (TURN_ARM_MULT['normal'] - TURN_ARM_MULT['slow']),
'fade_base': FADE_COEFFICIENTS['slow']['base'] + t * (FADE_COEFFICIENTS['normal']['base'] - FADE_COEFFICIENTS['slow']['base']),
'fade_turn': FADE_COEFFICIENTS['slow']['turn_factor'] + t * (FADE_COEFFICIENTS['normal']['turn_factor'] - FADE_COEFFICIENTS['slow']['turn_factor'])
}
else:
# Interpolate between normal and fast
t = (arm_factor - 0.5) * 2 # 0 to 1
return {
'dist_base': DISTANCE_COEFFICIENTS['normal']['base'] + t * (DISTANCE_COEFFICIENTS['fast']['base'] - DISTANCE_COEFFICIENTS['normal']['base']),
'dist_speed': DISTANCE_COEFFICIENTS['normal']['speed'] + t * (DISTANCE_COEFFICIENTS['fast']['speed'] - DISTANCE_COEFFICIENTS['normal']['speed']),
'dist_glide': DISTANCE_COEFFICIENTS['normal']['glide'] + t * (DISTANCE_COEFFICIENTS['fast']['glide'] - DISTANCE_COEFFICIENTS['normal']['glide']),
'turn_mult': TURN_ARM_MULT['normal'] + t * (TURN_ARM_MULT['fast'] - TURN_ARM_MULT['normal']),
'fade_base': FADE_COEFFICIENTS['normal']['base'] + t * (FADE_COEFFICIENTS['fast']['base'] - FADE_COEFFICIENTS['normal']['base']),
'fade_turn': FADE_COEFFICIENTS['normal']['turn_factor'] + t * (FADE_COEFFICIENTS['fast']['turn_factor'] - FADE_COEFFICIENTS['normal']['turn_factor'])
}
def calculate_arm_speed_factor(user_distance_m, speed, glide):
"""
Calculate continuous arm speed factor based on user's throwing distance.
Returns arm_factor where:
- 0.0 = "slow" arm speed
- 0.5 = "normal" arm speed
- 1.0 = "fast" arm speed
- >1.0 = pro-level arm speed
Uses precise formulas from disc_database_full.json regression.
"""
# Calculate expected distances for this specific disc
expected_slow_ft = calculate_distance(speed, glide, 'slow')
expected_normal_ft = calculate_distance(speed, glide, 'normal')
expected_fast_ft = calculate_distance(speed, glide, 'fast')
expected_slow_m = expected_slow_ft * 0.3048
expected_normal_m = expected_normal_ft * 0.3048
expected_fast_m = expected_fast_ft * 0.3048
# Calculate ratios for this specific disc
ratio_slow = expected_slow_m / expected_normal_m # ~0.83-0.90 depending on disc
ratio_fast = expected_fast_m / expected_normal_m # ~1.04-1.06 depending on disc
# User's ratio relative to normal
ratio = user_distance_m / expected_normal_m
# Map ratio to arm_factor:
# ratio = ratio_slow → arm_factor 0.0 (slow)
# ratio = 1.000 → arm_factor 0.5 (normal)
# ratio = ratio_fast → arm_factor 1.0 (fast)
if ratio <= ratio_slow:
arm_factor = 0.0
elif ratio <= 1.0:
# Linear interpolation between slow (0.0) and normal (0.5)
arm_factor = 0.5 * (ratio - ratio_slow) / (1.0 - ratio_slow)
elif ratio <= ratio_fast:
# Linear interpolation between normal (0.5) and fast (1.0)
arm_factor = 0.5 + 0.5 * (ratio - 1.0) / (ratio_fast - 1.0)
else:
# Beyond fast - extrapolate
arm_factor = 1.0 + (ratio - ratio_fast) / (ratio_fast - 1.0)
# Clamp to reasonable range
arm_factor = max(0.0, min(1.5, arm_factor))
return {
'arm_factor': arm_factor,
'ratio': ratio,
'expected_dist_m': expected_normal_m,
'expected_slow_m': expected_slow_m,
'expected_fast_m': expected_fast_m
}
def generate_flight_path(speed, glide, turn, fade, arm_speed='normal', throw='backhand', user_distance_m=None):
"""
Generate flight path coordinates from flight numbers.
Based on regression analysis of 1471 discs with R² > 0.87 for all metrics.
Args:
speed: Disc speed rating (1-14)
glide: Disc glide rating (1-7)
turn: Disc turn rating (-5 to +1)
fade: Disc fade rating (0-5)
arm_speed: 'slow', 'normal', 'fast' OR ignored if user_distance_m is provided
throw: 'backhand' or 'forehand'
user_distance_m: User's throwing distance in meters (enables precise calculation)
Returns:
List of {x, y} coordinates (18 points)
"""
# Determine coefficients based on arm speed
if user_distance_m is not None:
factors = calculate_arm_speed_factor(user_distance_m, speed, glide)
arm_factor = factors['arm_factor']
coefs = interpolate_arm_speed(arm_factor)
# Distance is user's actual throwing distance
distance = user_distance_m / 0.3048 # Convert to feet
# Turn and fade use interpolated coefficients
turn_base = TURN_BASE_COEF + TURN_SPEED_ADJ * speed
turn_effect = turn * turn_base * coefs['turn_mult']
fade_effect = fade * coefs['fade_base'] + turn * coefs['fade_turn']
else:
# Use discrete arm speed categories
distance = calculate_distance(speed, glide, arm_speed)
turn_effect = calculate_turn_effect(speed, turn, arm_speed)
fade_effect = calculate_fade_effect(fade, turn, arm_speed)
# Forehand adjustment - more fade
if throw == 'forehand':
fade_effect *= 1.18
# Generate 18 points along the flight path
points = []
for i in range(18):
t = i / 17 # 0 to 1
# Y: Distance follows a decay curve (faster early, slower late)
y = distance * (1 - (1 - t) ** 1.8)
# X: Turn phase (high speed, early-mid flight)
# Turn peaks around 60-70% of flight, uses sine curve
turn_x = turn_effect * math.sin(t * math.pi * 0.75)
# X: Fade phase (low speed, late flight)
# Fade kicks in after ~40% of flight
if t > 0.4:
fade_t = (t - 0.4) / 0.6
fade_x = fade_effect * fade_t ** 1.5
else:
fade_x = 0
x = turn_x + fade_x
# Forehand: mirror x-axis
if throw == 'forehand':
x = -x
points.append({'x': round(x, 3), 'y': round(y, 1)})
return points
def get_flight_stats(speed, glide, turn, fade, arm_speed='normal', user_distance_m=None):
"""Get key flight statistics."""
path = generate_flight_path(speed, glide, turn, fade, arm_speed, user_distance_m=user_distance_m)
max_distance = path[-1]['y']
max_turn = min(p['x'] for p in path)
final_x = path[-1]['x']
fade_amount = final_x - max_turn
result = {
'max_distance_ft': max_distance,
'max_distance_m': round(max_distance * 0.3048, 1),
'max_turn': max_turn,
'final_position': final_x,
'fade_amount': fade_amount
}
if user_distance_m is not None:
factors = calculate_arm_speed_factor(user_distance_m, speed, glide)
result['arm_factor'] = factors['arm_factor']
result['expected_dist_m'] = factors['expected_dist_m']
return result
def estimate_required_arm_speed(speed):
"""
Estimate the minimum throwing distance needed to properly throw a disc.
Based on: normal distance = 129.93 + 18.30*speed + 15.07*glide (assuming glide=5)
"""
# Assuming average glide of 5
expected_normal = (129.93 + 18.30 * speed + 15.07 * 5) * 0.3048
expected_slow = (153.61 + 13.85 * speed + 8.07 * 5) * 0.3048
return {
'min_distance_m': round(expected_slow, 0),
'recommended_distance_m': round(expected_normal, 0),
'description': f"Speed {speed} disc: {expected_slow:.0f}-{expected_normal:.0f}m kastelængde"
}
def compare_arm_speeds(speed, glide, turn, fade):
"""Compare flight paths at different arm speeds."""
return {
'slow': generate_flight_path(speed, glide, turn, fade, 'slow'),
'normal': generate_flight_path(speed, glide, turn, fade, 'normal'),
'fast': generate_flight_path(speed, glide, turn, fade, 'fast')
}
# Flight number explanations for users
FLIGHT_NUMBER_GUIDE = """
**Speed** (1-14): Discens aerodynamik. Højere = bredere kant = kræver mere armhastighed.
- Speed 1-3: Puttere - kan kastes af alle
- Speed 4-6: Midranges - kræver 40-60m kast
- Speed 7-9: Fairway drivers - kræver 60-80m kast
- Speed 10-14: Distance drivers - kræver 80-120m+ kast
**Glide** (1-7): Evnen til at blive i luften. Højere = mere glide.
- Glide 1-2: Falder hurtigt, god til præcision
- Glide 5-6: Bliver længe i luften
**Turn** (-5 til +1): Tidlig flyvning (ved høj hastighed).
- Negativ (-1 til -5): Understabil, drejer HØJRE (for RHBH)
- 0 eller +1: Stabil/overstabil, går lige eller venstre
**Fade** (0-5): Sen flyvning (når hastigheden falder).
- 0-1: Lander lige
- 3-5: Hooker hårdt til VENSTRE til sidst
"""