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192 lines (134 loc) · 4.46 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Physijs + THREE.js = Multiple Boxes Demo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script type="text/javascript" src="js/physi.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
'use strict';
Physijs.scripts.worker = 'js/physijs_worker.js';
Physijs.scripts.ammo = 'ammo.js';
var initScene, render, renderer, scene, camera, box, floor;
var container;
var camera, scene, controls, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var clock = new THREE.Clock();
var NUM_BOXES = 10;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 10000 );
camera.position.z = 20;
camera.position.y = 5;
controls = new THREE.OrbitControls( camera );
// scene
//scene = new THREE.Scene();
scene = new Physijs.Scene;
scene.setGravity(new THREE.Vector3( 0, -10, 0 ));
//floor
floor = new Physijs.BoxMesh(
new THREE.CubeGeometry( 20, 0.1, 20 ),
new THREE.MeshPhongMaterial({ color:0xffffff}),
0 //mass
);
floor.receiveShadow = true;
floor.position.set(0,0,0);
scene.add( floor );
var loader = new THREE.ImageLoader( manager );
var crateTexture = new THREE.Texture();
loader.load( 'textures/crate.jpg', function ( image ) {
crateTexture.image = image;
crateTexture.needsUpdate = true;
} );
// Box
var boxGeometry = new THREE.CubeGeometry( 1, 1, 1 );
var boxMaterial = new THREE.MeshPhongMaterial({ color:0xffffff, map:crateTexture});
for(var i=0;i<NUM_BOXES;++i) {
var box = new Physijs.BoxMesh(boxGeometry, boxMaterial);
box.castShadow = true;
box.position.y = 10+ 2*i;
scene.add( box );
}
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var ambientLight = new THREE.AmbientLight( 0x707070 );
scene.add( ambientLight );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( -10, 18, 5 );
light.castShadow = true;
var d = 14;
light.shadow.camera.left = -d;
light.shadow.camera.right = d;
light.shadow.camera.top = d;
light.shadow.camera.bottom = -d;
light.shadow.camera.near = 2;
light.shadow.camera.far = 50;
light.shadow.mapSize.x = 1024;
light.shadow.mapSize.y = 1024;
scene.add( light );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 2;
mouseY = ( event.clientY - windowHalfY ) / 2;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var deltaTime = clock.getDelta();
controls.update(deltaTime);
scene.simulate(); // run physics
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>