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walker_entity.go
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66 lines (55 loc) · 1.33 KB
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package gocamp
import "github.com/sperre/astar"
func CreateWalkerEntity() Entitier {
we := createWalkerEntity()
return Entitier(&we)
}
func createWalkerEntity() WalkerEntity {
we := new(WalkerEntity)
we.location = Pt{1, 1, 1}
we.destination = Pt{1, 1, 1}
return *we
}
type WalkerEntity struct {
location Pt
cycles int
destination Pt
path []Pt
world WorldRepresenter
}
func (self *WalkerEntity) GetPosition() Pt {
return self.location
}
func (self *WalkerEntity) Think() {
if self.location == self.destination {
return
}
if len(self.path) == 0 {
self.pathfind()
}
self.moveAlongPath()
}
func (self *WalkerEntity) DisplayRune() rune {
return '@'
}
func (self *WalkerEntity) SetWorld(world WorldRepresenter) {
self.world = world
}
func (self *WalkerEntity) SetDestination(destination Pt) {
self.destination = destination
}
func (self *WalkerEntity) pathfind() {
map_data := self.world.GetTraversableMap(self.location.z)
path := astar.Astar(map_data, self.location.x, self.location.y, self.destination.x, self.destination.y, false)
self.path = make([]Pt, len(path))
for i, node := range path {
self.path[i] = Pt{node.X, node.Y, self.location.y}
}
}
func (self *WalkerEntity) moveAlongPath() {
if len(self.path) == 0 {
return
}
self.location = self.path[0]
self.path = self.path[1:len(self.path)]
}