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LanP2PNode.cpp
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1578 lines (1390 loc) · 39.3 KB
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#include "LanP2PNode.h"
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#include <chrono>
#include <random>
#include <sstream>
#include <cstdio>
#include <tuple>
namespace lanp2p
{
// ========== 套接字工具函数 ==========
/**
* @brief 关闭套接字(统一封装)
*
* @param s 套接字句柄
*/
static void closesock(uintptr_t s)
{
closesocket(static_cast<SOCKET>(s));
}
/**
* @brief 设置套接字地址可重用
*
* Windows下需要先关闭独占模式,再启用地址重用
*
* @param s 套接字句柄
* @return true 设置成功,false 失败
*/
static bool setReuse(uintptr_t s)
{
int yes = 1;
BOOL no = FALSE;
// 关闭独占地址使用
setsockopt(static_cast<SOCKET>(s), SOL_SOCKET, SO_EXCLUSIVEADDRUSE, (const char *)&no, sizeof(no));
// 启用地址重用
return setsockopt(static_cast<SOCKET>(s), SOL_SOCKET, SO_REUSEADDR, (const char *)&yes, sizeof(yes)) == 0;
}
/**
* @brief 启用UDP广播功能
*
* @param s 套接字句柄
* @return true 设置成功,false 失败
*/
static bool setBroadcast(uintptr_t s)
{
int yes = 1;
return setsockopt(static_cast<SOCKET>(s), SOL_SOCKET, SO_BROADCAST, (const char *)&yes, sizeof(yes)) == 0;
}
// ========== 构造与析构 ==========
/**
* @brief 构造函数
*
* 初始化Winsock库并生成随机节点ID
*/
LanP2PNode::LanP2PNode(uint16_t discoveryPort, uint16_t tcpPort)
: _discoveryPort(discoveryPort), _tcpPort(tcpPort), _nodeId(randomId())
{
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
}
/**
* @brief 析构函数
*
* 停止所有线程并清理Winsock
*/
LanP2PNode::~LanP2PNode()
{
stop();
WSACleanup();
}
// ========== 生命周期管理 ==========
/**
* @brief 启动完整功能
*
* 启动:UDP广播、UDP监听、TCP监听、后台维护
*/
void LanP2PNode::start()
{
// 防止重复启动
if (_running.exchange(true))
return;
// 设置所有模块为活跃状态
_broadcastActive.store(true);
_udpListenActive.store(true);
_tcpActive.store(true);
// 启动后台维护线程
if (!_maintenanceActive.exchange(true)
&& !_maintenanceThread.joinable())
{
_maintenanceThread = std::thread(&LanP2PNode::peersMaintenanceLoop, this);
}
// 启动三个主要线程
_udpBroadcaster = std::thread(&LanP2PNode::udpBroadcastLoop, this);
_udpListener = std::thread(&LanP2PNode::udpListenLoop, this);
_tcpListener = std::thread(&LanP2PNode::tcpListenLoop, this);
}
/**
* @brief 仅启动广播与TCP监听
*
* 适合只需要被动接受匹配的场景
*/
void LanP2PNode::startBroadcastOnly()
{
if (!_running.exchange(true))
{
// 首次进入运行状态
}
// 启动UDP广播线程
if (!_broadcastActive.exchange(true)
&& !_udpBroadcaster.joinable())
{
_udpBroadcaster = std::thread(&LanP2PNode::udpBroadcastLoop, this);
}
// 启动TCP监听线程
if (!_tcpActive.exchange(true)
&& !_tcpListener.joinable())
{
_tcpListener = std::thread(&LanP2PNode::tcpListenLoop, this);
}
// 启动后台维护线程
if (!_maintenanceActive.exchange(true)
&& !_maintenanceThread.joinable())
{
_maintenanceThread = std::thread(&LanP2PNode::peersMaintenanceLoop, this);
}
}
/**
* @brief 开启UDP发现监听
*
* 开始监听其他节点的广播
*/
void LanP2PNode::startUdpListen()
{
if (!_running)
_running = true;
if (!_udpListenActive.exchange(true)
&& !_udpListener.joinable())
{
_udpListener = std::thread(&LanP2PNode::udpListenLoop, this);
}
if (!_maintenanceActive.exchange(true)
&& !_maintenanceThread.joinable())
{
_maintenanceThread = std::thread(&LanP2PNode::peersMaintenanceLoop, this);
}
}
/**
* @brief 停止UDP发现监听
*
* 通过发送本地UDP包唤醒阻塞的recvfrom调用
*/
void LanP2PNode::stopUdpListen()
{
if (!_udpListenActive.exchange(false))
return;
// 发送本地UDP数据包唤醒阻塞的recvfrom
uintptr_t ps = (uintptr_t)socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if ((SOCKET)ps != INVALID_SOCKET)
{
sockaddr_in a{};
a.sin_family = AF_INET;
a.sin_port = htons(_discoveryPort);
a.sin_addr.s_addr = inet_addr("127.0.0.1");
sendto(static_cast<SOCKET>(ps), "", 0, 0, (sockaddr *)&a, sizeof(a));
closesock(ps);
}
if (_udpListener.joinable())
_udpListener.join();
}
/**
* @brief 停止全部功能
*
* 停止所有线程并等待它们退出
*/
void LanP2PNode::stop()
{
if (!_running.exchange(false))
return;
// 设置所有标志为false
_broadcastActive.store(false);
_udpListenActive.store(false);
_tcpActive.store(false);
_maintenanceActive.store(false);
// 发送本地UDP数据包以唤醒UDP监听线程
uintptr_t ps = (uintptr_t)socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if ((SOCKET)ps != INVALID_SOCKET)
{
sockaddr_in a{};
a.sin_family = AF_INET;
a.sin_port = htons(_discoveryPort);
a.sin_addr.s_addr = inet_addr("127.0.0.1");
sendto(static_cast<SOCKET>(ps), "", 0, 0, (sockaddr *)&a, sizeof(a));
closesock(ps);
}
// 发送本地TCP连接以唤醒accept阻塞
if (_tcpPort != 0)
{
uintptr_t ts = (uintptr_t)socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ((SOCKET)ts != INVALID_SOCKET)
{
sockaddr_in ta{};
ta.sin_family = AF_INET;
ta.sin_port = htons(_tcpPort);
ta.sin_addr.s_addr = inet_addr("127.0.0.1");
// 尝试连接(忽略失败)
connect(static_cast<SOCKET>(ts), (sockaddr *)&ta, sizeof(ta));
// 不需要发送数据,关闭即可让accept返回一个套接字
closesock(ts);
}
}
// 等待所有线程退出
if (_udpBroadcaster.joinable())
_udpBroadcaster.join();
if (_udpListener.joinable())
_udpListener.join();
if (_tcpListener.joinable())
_tcpListener.join();
if (_maintenanceThread.joinable())
_maintenanceThread.join();
}
// ========== 回调函数设置 ==========
void LanP2PNode::setOnPeerDiscovered(const std::function<void(const PeerInfo &)> &cb)
{
_onPeerDiscovered = cb;
}
void LanP2PNode::setOnMatchRequest(const std::function<void(const PeerInfo &, const std::string &matchId)> &cb)
{
_onMatchRequest = cb;
}
void LanP2PNode::setOnMatchResponse(const
std::function<void(const PeerInfo &, bool accepted, const std::string &matchId)> &cb)
{
_onMatchResponse = cb;
}
void LanP2PNode::setOnMatchInterrupted(const std::function<void(const PeerInfo &, const std::string &matchId)> &cb)
{
_onMatchInterrupted = cb;
}
void LanP2PNode::setOnGameMove(const std::function<void(const PeerInfo &, int x, int y, int z)> &cb)
{
_onGameMove = cb;
}
void LanP2PNode::setOnBoardSync(const std::function<void(const PeerInfo &, const std::string &)> &cb)
{
_onBoardSync = cb;
}
// ========== 查询接口 ==========
/**
* @brief 返回当前在线的对等节点快照
*
* 自动移除超时的节点(但保留有活跃匹配的)
*
* @return 节点信息列表
*/
std::vector<PeerInfo> LanP2PNode::getPeersSnapshot()
{
std::lock_guard<std::mutex> lk(_peersMutex);
const uint64_t now = nowMs();
// 移除超时节点(排除有活跃匹配的)
for (auto it = _peersByKey.begin(); it != _peersByKey.end(); )
{
// 如果该节点有活跃匹配,跳过
if (_matchesByKey.find(it->first) != _matchesByKey.end())
{
++it;
continue;
}
// 检查是否超时
if (_peerStaleMs > 0 && (now - it->second.lastSeenMs) > _peerStaleMs)
{
it = _peersByKey.erase(it);
}
else
{
++it;
}
}
// 构造快照
std::vector<PeerInfo> v;
v.reserve(_peersByKey.size());
for (auto& kv : _peersByKey)
v.push_back(kv.second);
return v;
}
// UDP广播循环(周期广播自身信息)
// ========== UDP网络线程 ==========
/**
* @brief UDP广播循环线程
*
* 功能:
* 1. 等待TCP端口绑定完成(最多1秒)
* 2. 初始快速广播5次(每200ms一次)
* 3. 之后每5秒广播一次(同时发送到广播地址和本地回环)
*
* 广播格式:
* - 无名称:DISC|nodeId|tcpPort|
* - 有名称:DISC|nodeId|tcpPort|nodeName|
*/
void LanP2PNode::udpBroadcastLoop()
{
// 创建UDP套接字
uintptr_t s = (uintptr_t)socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if ((SOCKET)s == INVALID_SOCKET)
return;
setReuse(s);
setBroadcast(s);
// 等待TCP端口绑定完成(最多等待1秒)
for (int i = 0; i < 50 && _running && _broadcastActive && !_tcpBoundReady.load(); ++i)
std::this_thread::sleep_for(std::chrono::milliseconds(20));
// 配置广播地址(255.255.255.255)
sockaddr_in addrBC{};
addrBC.sin_family = AF_INET;
addrBC.sin_port = htons(_discoveryPort);
addrBC.sin_addr.s_addr = INADDR_BROADCAST;
// 配置本地回环地址(127.0.0.1)
sockaddr_in addrLoop{};
addrLoop.sin_family = AF_INET;
addrLoop.sin_port = htons(_discoveryPort);
addrLoop.sin_addr.s_addr = inet_addr("127.0.0.1");
// 初始快速广播5次(让其他节点快速发现)
for (int b = 0; b < 5 && _running && _broadcastActive; ++b)
{
char buf[256];
int len;
// 构造广播消息
if (_nodeName.empty())
len = std::snprintf(buf, sizeof(buf), "DISC|%s|%u", _nodeId.c_str(), (unsigned)_tcpPort);
else
len = std::snprintf(buf, sizeof(buf), "DISC|%s|%u|%s", _nodeId.c_str(), (unsigned)_tcpPort, _nodeName.c_str());
// 发送到广播地址和本地回环
sendto(static_cast<SOCKET>(s), buf, len, 0, (sockaddr *)&addrBC, sizeof(addrBC));
sendto(static_cast<SOCKET>(s), buf, len, 0, (sockaddr *)&addrLoop, sizeof(addrLoop));
std::this_thread::sleep_for(std::chrono::milliseconds(200));
}
// 进入正常广播循环(每5秒一次)
while (_running && _broadcastActive)
{
char buf[256];
int len;
// 构造广播消息
if (_nodeName.empty())
len = std::snprintf(buf, sizeof(buf), "DISC|%s|%u", _nodeId.c_str(), (unsigned)_tcpPort);
else
len = std::snprintf(buf, sizeof(buf), "DISC|%s|%u|%s", _nodeId.c_str(), (unsigned)_tcpPort, _nodeName.c_str());
// 发送到广播地址和本地回环
sendto(static_cast<SOCKET>(s), buf, len, 0, (sockaddr *)&addrBC, sizeof(addrBC));
sendto(static_cast<SOCKET>(s), buf, len, 0, (sockaddr *)&addrLoop, sizeof(addrLoop));
// 等待5秒(分10次,每次500ms,便于快速响应停止)
for (int i = 0; i < 10 && _running && _broadcastActive; i++)
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
closesock(s);
}
/**
* @brief UDP监听循环线程
*
* 功能:
* 1. 绑定UDP端口并监听
* 2. 接收其他节点的DISC广播
* 3. 解析并更新对等节点表
* 4. 优先保留局域网IP,忽略回环地址(如果已有局域网记录)
*
* 接收格式:DISC|nodeId|tcpPort|[nodeName]|
*/
void LanP2PNode::udpListenLoop()
{
// 创建UDP套接字
uintptr_t s = (uintptr_t)socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if ((SOCKET)s == INVALID_SOCKET)
return;
setReuse(s);
// 绑定到发现端口
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(_discoveryPort);
addr.sin_addr.s_addr = INADDR_ANY; // 监听所有接口
if (bind(static_cast<SOCKET>(s), (sockaddr *)&addr, sizeof(addr)) != 0)
{
closesock(s);
return;
}
char buf[512];
while (_running && _udpListenActive)
{
// 接收UDP数据包
sockaddr_in from{};
int fl = sizeof(from);
int r = recvfrom(static_cast<SOCKET>(s), buf, sizeof(buf) - 1, 0, (sockaddr *)&from, &fl);
// 检查是否应该停止
if (!_udpListenActive)
break;
if (r <= 0)
{
std::this_thread::sleep_for(std::chrono::milliseconds(50));
continue;
}
// 添加字符串终止符
buf[r] = 0;
std::string line(buf);
// 解析DISC消息
if (line.compare(0, 5, "DISC|") == 0)
{
// 格式:DISC|nodeId|tcpPort|[nodeName](
size_t p1 = line.find('|', 5); // 第一个分隔符
size_t p2 = line.find('|', p1 + 1); // 第二个分隔符
if (p1 != std::string::npos && p2 != std::string::npos)
{
// 提取字段
std::string id = line.substr(5, p1 - 5);
uint16_t tcpPort = (uint16_t)std::stoi(line.substr(p1 + 1));
std::string ip = inet_ntoa(from.sin_addr);
std::string name;
// 提取可选的节点名称
if (p2 != std::string::npos && p2 + 1 < line.size())
name = line.substr(p2 + 1);
// 忽略自己的广播
if (id != _nodeId)
{
// 构造节点信息
PeerInfo info;
info.id = id;
info.name = name;
info.ip = ip;
info.tcpPort = tcpPort;
info.lastSeenMs = nowMs();
std::string key = ip + ":" + std::to_string(tcpPort) + ":" + id;
bool notify = false;
{
std::lock_guard<std::mutex> lk(_peersMutex);
// 优先保留局域网IP记录,若存在则忽略相同ID的回环地址
bool hasNonLoopForId = false; // 是否已有非回环记录
std::string loopKeyToErase; // 要删除的回环记录key
for (auto it = _peersByKey.begin(); it != _peersByKey.end(); ++it)
{
const PeerInfo &e = it->second;
if (e.id == id)
{
if (e.ip != "127.0.0.1")
hasNonLoopForId = true; // 找到局域网记录
else
loopKeyToErase = it->first; // 记录回环key
}
}
// 如果当前是回环地址,但已有局域网记录,则忽略
if (ip == "127.0.0.1" && hasNonLoopForId)
{
// 忽略回环地址
}
else
{
// 如果当前是局域网地址,删除旧的回环记录
if (ip != "127.0.0.1" && !loopKeyToErase.empty())
_peersByKey.erase(loopKeyToErase);
// 更新或添加节点记录
_peersByKey[key] = info;
notify = true;
}
}
// 触发发现回调
if (notify && _onPeerDiscovered)
_onPeerDiscovered(info);
}
}
}
}
closesock(s);
}
// ========== 游戏数据发送函数 ==========
/**
* @brief 发送游戏落子(带重试)
*
* 创建短连接发送MOVE消息,最多重试3次
*
* @param peerIp 对方IP
* @param peerTcpPort 对方TCP端口
* @param x X坐标
* @param y Y坐标
* @param z Z坐标
* @return true 发送成功,false 失败
*/
bool LanP2PNode::sendGameMove(const std::string &peerIp, uint16_t peerTcpPort, int x, int y, int z)
{
for (int attempt = 0; attempt < _maxSendRetries; ++attempt)
{
// 创建TCP套接字
uintptr_t s = (uintptr_t)socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ((SOCKET)s == INVALID_SOCKET)
return false;
// 连接到对方
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(peerTcpPort);
addr.sin_addr.s_addr = inet_addr(peerIp.c_str());
if (connect(static_cast<SOCKET>(s), (sockaddr *)&addr, sizeof(addr)) != 0)
{
closesock(s);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
continue;
}
// 构造MOVE消息:MOVE|x|y|z|
std::ostringstream oss;
oss << "MOVE|" << x << "|" << y << "|" << z << "|";
// 发送消息
bool ok = tcpSendFramed(s, oss.str());
closesock(s);
if (ok)
return true;
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
return false;
}
/**
* @brief 发送棋盘状态同步(带重试)
*
* 创建短连接发送SYNC消息,最多重试3次
*
* @param peerIp 对方IP
* @param peerTcpPort 对方TCP端口
* @param boardState 序列化的棋盘状态
* @return true 发送成功,false 失败
*/
bool LanP2PNode::sendBoardState(const std::string &peerIp, uint16_t peerTcpPort, const std::string &boardState)
{
for (int attempt = 0; attempt < _maxSendRetries; ++attempt)
{
// 创建TCP套接字
uintptr_t s = (uintptr_t)socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ((SOCKET)s == INVALID_SOCKET)
return false;
// 连接到对方
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(peerTcpPort);
addr.sin_addr.s_addr = inet_addr(peerIp.c_str());
if (connect(static_cast<SOCKET>(s), (sockaddr *)&addr, sizeof(addr)) != 0)
{
closesock(s);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
}
// 构造SYNC消息:SYNC|nodeId|boardState|
std::string payload = "SYNC|" + _nodeId + "|" + boardState + "|";
// 发送消息
bool ok = tcpSendFramed(s, payload);
closesock(s);
if (ok)
return true;
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
return false;
}
// ========== TCP网络线程 ==========
/**
* @brief TCP监听循环线程
*
* 功能:
* 1. 绑定TCP端口(如果指定端口不可用,尝试后续端口,最多尝试128次)
* 2. 监听连接请求
* 3. 为每个新连接创建独立线程处理
*/
void LanP2PNode::tcpListenLoop()
{
// 创建TCP套接字
uintptr_t s = (uintptr_t)socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if ((SOCKET)s == INVALID_SOCKET)
return;
setReuse(s);
uint16_t chosen = 0;
// 如果未指定端口,使用系统自动分配
if (_tcpPort == 0)
{
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(0); // 0表示自动分配
addr.sin_addr.s_addr = INADDR_ANY;
if (bind(static_cast<SOCKET>(s), (sockaddr *)&addr, sizeof(addr)) == 0)
{
// 获取实际分配的端口
int len = sizeof(addr);
if (getsockname(static_cast<SOCKET>(s), (sockaddr *)&addr, &len) == 0)
{
chosen = ntohs(addr.sin_port);
}
}
}
else
{
// 尝试绑定指定端口(如果失败,尝试后续端口)
for (int attempt = 0; attempt < 128; ++attempt)
{
uint16_t portTry = (uint16_t)(_tcpPort + attempt);
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(portTry);
addr.sin_addr.s_addr = INADDR_ANY;
if (bind(static_cast<SOCKET>(s), (sockaddr *)&addr, sizeof(addr)) == 0)
{
chosen = portTry;
break;
}
}
}
// 绑定失败
if (chosen == 0)
{
closesock(s);
return;
}
// 更新TCP端口并设置绑定完成标志
_tcpPort = chosen;
_tcpBoundReady.store(true);
// 开始监听(最多8个等待连接)
if (listen(static_cast<SOCKET>(s), 8) != 0)
{
closesock(s);
return;
}
// 主循环:接受连接
while (_running && _tcpActive)
{
sockaddr_in cli{};
int cl = sizeof(cli);
uintptr_t c = (uintptr_t)accept(static_cast<SOCKET>(s), (sockaddr *)&cli, &cl);
if ((SOCKET)c == INVALID_SOCKET)
{
std::this_thread::sleep_for(std::chrono::milliseconds(50));
continue;
}
// 获取客户端IP并创建处理线程(分离线程,自动管理生命周期)
std::string rip = inet_ntoa(cli.sin_addr);
std::thread(&LanP2PNode::tcpConnectionHandler, this, c, rip).detach();
}
closesock(s);
}
/**
* @brief 根据IP和ID查找对等节点的TCP端口
*
* @param ip IP地址
* @param id 节点ID
* @return TCP端口,找不到返回0
*/
uint16_t LanP2PNode::findPeerTcpPort(const std::string &ip, const std::string &id)
{
std::lock_guard<std::mutex> lk(_peersMutex);
for (auto& kv : _peersByKey)
{
const PeerInfo &p = kv.second;
if (p.ip == ip && p.id == id)
return p.tcpPort;
}
return 0;
}
/**
* @brief TCP连接处理函数(独立线程)
*
* 功能:
* 1. 设置接收超时(500ms)
* 2. 循环接收TCP帧
* 3. 解析协议并调用相应回调
*
* 支持的协议:
* - REQ|fromId|fromPort|matchId|[toId]|[fromName]| (匹配请求)
* - RESP|fromId|matchId|1/0| (匹配响应)
* - INT|fromId|matchId| (匹配中断)
* - HB|fromId|matchId| (心跳)
* - MOVE|x|y|z| (游戏落子)
* - SYNC|fromId|boardState| (棋盘同步)
*
* @param sock 套接字句柄
* @param remoteIp 远程IP地址
*/
void LanP2PNode::tcpConnectionHandler(uintptr_t sock, std::string remoteIp)
{
// 设置接收超时(500ms)
{
int timeoutMs = 500;
setsockopt(static_cast<SOCKET>(sock), SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeoutMs, sizeof(timeoutMs));
}
std::string payload;
// 主循环:接收并处理消息
while (_running && tcpRecvFramed(sock, payload))
{
const uint64_t ts = nowMs();
// ========== 处理匹配请求 ==========
if (payload.compare(0, 4, "REQ|") == 0)
{
// 格式:REQ|fromId|fromPort|matchId|[toId]|[fromName]|
size_t p1 = payload.find('|', 4);
size_t p2 = (p1 != std::string::npos) ? payload.find('|', p1 + 1) : std::string::npos;
size_t p3 = (p2 != std::string::npos) ? payload.find('|', p2 + 1) : std::string::npos;
size_t p4 = (p3 != std::string::npos) ? payload.find('|', p3 + 1) : std::string::npos;
size_t p5 = (p4 != std::string::npos) ? payload.find('|', p4 + 1) : std::string::npos;
if (p1 != std::string::npos && p2 != std::string::npos && p3 != std::string::npos)
{
// 解析字段
std::string fromId = payload.substr(4, p1 - 4);
uint16_t fromPort = 0;
try
{
fromPort = (uint16_t)std::stoi(payload.substr(p1 + 1, p2 - (p1 + 1)));
}
catch (...) { fromPort = 0; }
std::string matchId = payload.substr(p2 + 1, p3 - (p2 + 1));
std::string toId;
std::string fromName;
if (p4 != std::string::npos)
{
toId = payload.substr(p3 + 1, p4 - (p3 + 1));
if (p5 != std::string::npos)
fromName = payload.substr(p4 + 1, p5 - (p4 + 1));
}
// 忽略自身请求
if (fromId == _nodeId) continue;
// 如果指定了目标ID但不是本节点,忽略
if (!toId.empty() && toId != _nodeId) continue;
// 用消息更新/插入对端表
PeerInfo piMsg;
piMsg.id = fromId;
piMsg.name = fromName;
piMsg.ip = remoteIp;
piMsg.tcpPort = fromPort;
piMsg.lastSeenMs = ts;
{
std::lock_guard<std::mutex> lk(_peersMutex);
std::string key = piMsg.ip + ":" + std::to_string(piMsg.tcpPort) + ":" + piMsg.id;
_peersByKey[key] = piMsg;
}
// 触发回调
if (_onMatchRequest)
_onMatchRequest(piMsg, matchId);
// 标记匹配为活跃
markMatchActive(remoteIp, fromPort, fromId, matchId);
}
}
// ========== 处理匹配响应 ==========
else if (payload.compare(0, 5, "RESP|") == 0)
{
// 格式:RESP|fromId|matchId|1/0|
size_t p1 = payload.find('|', 5);
size_t p2 = payload.find('|', p1 + 1);
size_t p3 = payload.find('|', p2 + 1);
if (p1 != std::string::npos && p2 != std::string::npos && p3 != std::string::npos)
{
std::string fromId = payload.substr(5, p1 - 5);
std::string matchId = payload.substr(p1 + 1, p2 - (p1 + 1));
bool accepted = payload.substr(p2 + 1, p3 - (p2 + 1)) == "1";
// 查找对方TCP端口
uint16_t ptcp = findPeerTcpPort(remoteIp, fromId);
// 构造PeerInfo
PeerInfo pi;
pi.id = fromId;
pi.ip = remoteIp;
pi.tcpPort = ptcp;
pi.lastSeenMs = ts;
// 从对等节点表中获取名称
{
std::lock_guard<std::mutex> lk(_peersMutex);
for (auto& kv : _peersByKey)
{
const PeerInfo &pr = kv.second;
if (pr.ip == remoteIp && pr.id == fromId)
{
pi.name = pr.name;
break;
}
}
}
// 触发回调
if (_onMatchResponse)
_onMatchResponse(pi, accepted, matchId);
// 如果拒绝,清理匹配状态
if (!accepted)
{
clearMatch(remoteIp, ptcp, fromId, matchId, false);
}
}
}
// ========== 处理匹配中断 ==========
else if (payload.compare(0, 4, "INT|") == 0)
{
// 格式:INT|fromId|matchId|
size_t p1 = payload.find('|', 4);
size_t p2 = payload.find('|', p1 + 1);
if (p1 != std::string::npos && p2 != std::string::npos)
{
std::string fromId = payload.substr(4, p1 - 4);
if (fromId == _nodeId)
continue;
std::string matchId = payload.substr(p1 + 1, p2 - (p1 + 1));
// 查找对方TCP端口
uint16_t ptcp = findPeerTcpPort(remoteIp, fromId);
// 构造PeerInfo
PeerInfo pi;
pi.id = fromId;
pi.ip = remoteIp;
pi.tcpPort = ptcp;
pi.lastSeenMs = ts;
// 从对等节点表中获取名称
{
std::lock_guard<std::mutex> lk(_peersMutex);
for (auto& kv : _peersByKey)
{
const PeerInfo &pr = kv.second;
if (pr.ip == remoteIp && pr.id == fromId)
{
pi.name = pr.name;
break;
}
}
}
// 触发回调
if (_onMatchInterrupted)
_onMatchInterrupted(pi, matchId);
// 清理匹配状态
clearMatch(remoteIp, ptcp, fromId, matchId, false);
}
}
// ========== 处理心跳 ==========
else if (payload.compare(0, 3, "HB|") == 0)
{
// 格式:HB|fromId|matchId|
size_t p1 = payload.find('|', 3);
size_t p2 = (p1 != std::string::npos) ? payload.find('|', p1 + 1) : std::string::npos;
if (p1 != std::string::npos && p2 != std::string::npos)
{
std::string fromId = payload.substr(3, p1 - 3);
std::string matchId = payload.substr(p1 + 1, p2 - (p1 + 1));
std::string key = remoteIp + ":" + std::to_string(findPeerTcpPort(remoteIp, fromId)) + ":" + fromId;
// 更新心跳时间
{
std::lock_guard<std::mutex> lk(_peersMutex);
auto it = _matchesByKey.find(key);
if (it != _matchesByKey.end() && it->second.matchId == matchId)
it->second.lastHbMs = nowMs();
}
}
}
// ========== 处理游戏落子 ==========
else if (payload.compare(0, 5, "MOVE|") == 0)
{
// 格式:MOVE|x|y|z|
size_t p1 = payload.find('|', 5);
size_t p2 = (p1 != std::string::npos) ? payload.find('|', p1 + 1) : std::string::npos;
size_t p3 = (p2 != std::string::npos) ? payload.find('|', p2 + 1) : std::string::npos;
if (p1 != std::string::npos && p2 != std::string::npos && p3 != std::string::npos)
{
try
{
// 解析坐标
int x = std::stoi(payload.substr(5, p1 - 5));
int y = std::stoi(payload.substr(p1 + 1, p2 - (p1 + 1)));
int z = std::stoi(payload.substr(p2 + 1, p3 - (p2 + 1)));
// 查找发送者信息
PeerInfo pi;
pi.ip = remoteIp;
pi.lastSeenMs = ts;
{
std::lock_guard<std::mutex> lk(_peersMutex);
for (auto& kv : _peersByKey)
{
const PeerInfo &p = kv.second;
if (p.ip == remoteIp)
{
pi = p;
break;
}
}
}
// 触发回调
if (_onGameMove)
{
_onGameMove(pi, x, y, z);