Basis universal is an open source GPU-oriented image format. Images are stored in a compressed format (with compressed sizes comparable to PNG) but can be transcoded to a variety of compressed GPU formats (ASTC, ETC2, BC3) or to RGBA.
This functionality allows developers to push a single asset to all platforms without worrying about which GPU compression formats are supported on the target.
The basis format itself can store multiple images and multiple mips, so it can be used comparably to DDS or KTX in functionality. In fact a single basis file can store an entire texture catalog of varying image sizes, although it would probably be reasonable to implement logic that just loads the first image in a file
Basis universal is an open source GPU-oriented image format. Images are stored in a compressed format (with compressed sizes comparable to PNG) but can be transcoded to a variety of compressed GPU formats (ASTC, ETC2, BC3) or to RGBA.
This functionality allows developers to push a single asset to all platforms without worrying about which GPU compression formats are supported on the target.
The basis format itself can store multiple images and multiple mips, so it can be used comparably to DDS or KTX in functionality. In fact a single basis file can store an entire texture catalog of varying image sizes, although it would probably be reasonable to implement logic that just loads the first image in a file