We have COLLADA, OBJ, OpenGEX, and PLY for scene loading, and I saw that ASSIMP and other loaders are being considered, but what about for 2D scenes?
I've seen a lot of 2D games using Tiled, which exports its own XML format called TMX, as well as a few other exports (the Lua one might conform to our OpenDDL parser).
If 2D is supposed to not be an "ugly stepchild", why does its older brother 3D get all the nice things?
We have COLLADA, OBJ, OpenGEX, and PLY for scene loading, and I saw that ASSIMP and other loaders are being considered, but what about for 2D scenes?
I've seen a lot of 2D games using Tiled, which exports its own XML format called TMX, as well as a few other exports (the Lua one might conform to our OpenDDL parser).
If 2D is supposed to not be an "ugly stepchild", why does its older brother 3D get all the nice things?