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fmt.Println(fmt.Sprintf(`Command "%s" is an interactive editor used for manipulating inventory thresholds and alerting.`, text.Boldf("inventory2")))
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fmt.Println(text.WrapText(
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fmt.Sprintf(`Command "%s" is an interactive editor used for manipulating inventory thresholds and alerting.`, text.Boldf("inventory2")),
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text.StandardTerminalWidthInChars))
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fmt.Println()
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fmt.Println(text.Boldf("EXPERIMENTAL"))
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fmt.Println(text.WrapText("This command is experimental and definitely still has issues left to be worked out. You have been warned.", text.StandardTerminalWidthInChars))
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fmt.Println()
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ifc.corp!=nil {
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fmt.Println(text.Boldf("Character linked!"))
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fmt.Println(fmt.Sprintf("You are logged in as %s for %s.",
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text.Boldf(c.character.Name),
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text.Boldf(c.corp.Name)))
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fmt.Println()
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fmt.Println(text.WrapText(`This command will operate on inventory for your corporation. Corporation-owned assets will be tracked to display available and missing materials.`, text.StandardTerminalWidthInChars))
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fmt.Println(text.WrapText(`This command will operate on inventory for your corporation. Corporation-owned structures and assets are used when calculating inventory levels. If an inventory level goes below a configurable threshold, it is made to stand out when viewing the list.`, text.StandardTerminalWidthInChars))
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