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This repository was archived by the owner on Apr 25, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Articulate/Components/CommandPool.cs
+28-5Lines changed: 28 additions & 5 deletions
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@@ -73,17 +73,17 @@ public static SrgsDocument BuildSrgsGrammar(CultureInfo cultureInfo)
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commandSet.Add(stop.Item);
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// Wait for me (7)
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CommandwaitForMe=newCommand("WAIT",newstring[]{"wait for me","wait up","wait"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.One),DirectInputEmulator.KeyPress(DirectInputKeys.Seven)},subjectRef);
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CommandwaitForMe=newCommand("WAIT",newstring[]{"wait for me","wait up","wait"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.One),DirectInputEmulator.KeyPress(DirectInputKeys.Six)},subjectRef);
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commandObjects.Add("WAIT",waitForMe);
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commandSet.Add(waitForMe.Item);
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// Find cover (8)
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Commandcover=newCommand("COVER",newstring[]{"go for cover","look for cover","cover","find cover","get to cover","hide"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.One),DirectInputEmulator.KeyPress(DirectInputKeys.Eight)},subjectRef);
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Commandcover=newCommand("COVER",newstring[]{"go for cover","look for cover","cover","find cover","get to cover","hide"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.One),DirectInputEmulator.KeyPress(DirectInputKeys.Seven)},subjectRef);
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commandObjects.Add("COVER",cover);
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commandSet.Add(cover.Item);
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// Next waypoint (9)
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CommandnextWaypoint=newCommand("NEXTWAYPOINT",newstring[]{"next waypoint","go to the next waypoint"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.One),DirectInputEmulator.KeyPress(DirectInputKeys.Nine)},subjectRef);
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CommandnextWaypoint=newCommand("NEXTWAYPOINT",newstring[]{"next waypoint","go to the next waypoint"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.One),DirectInputEmulator.KeyPress(DirectInputKeys.Eight)},subjectRef);
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commandObjects.Add("NEXTWAYPOINT",nextWaypoint);
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commandSet.Add(nextWaypoint.Item);
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#endregion
@@ -157,7 +157,7 @@ public static SrgsDocument BuildSrgsGrammar(CultureInfo cultureInfo)
Commandlowammo=newCommand("LOWAMMO",newstring[]{"Running low on ammo"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.Five),DirectInputEmulator.KeyPress(DirectInputKeys.Three)},subjectRef);
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commandObjects.Add("LOWAMMO",lowammo);
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commandSet.Add(lowammo.Item);
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//Target Neutralized
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Commandhostiledown=newCommand("HOSTILEDOWN",newstring[]{"Hostile down","Target down","Scratch one","He is down","Target Neutralized"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.Five),DirectInputEmulator.KeyPress(DirectInputKeys.Seven)},subjectRef);
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commandObjects.Add("HOSTILEDOWN",hostiledown);
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commandSet.Add(hostiledown.Item);
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//KIA, Lost one
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Commandfriendlydown=newCommand("KIA",newstring[]{"We have lost one","Man down","He is hit","Shit we got a man down"},new[]{DirectInputEmulator.KeyPress(DirectInputKeys.Five),DirectInputEmulator.KeyPress(DirectInputKeys.Eight)},subjectRef);
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