Ideally I would like Spiner to support all story formats, but realistically EPUB2 is a much more limited format than modern browsers. While EPUB3 might allow a bit more magic through scripting, this would again split the available feature Spiner.
So in essence, users of Spiners must be very careful to only use features that work with Spiner in order to be able to export a good storybook.
Perhaps an idea would be to create a custom story format that limits the amount of available features to what is supported by Spiner. Additionally it could provide some options to simulate how things would look like on an e-reader.
As a result, it is probably better to update Spiners description from "A tool to convert a Twine 2 story into a book." to "A tool-suite to use use Twine 2 as a physical (EPUB/PDF) gamebook authoring tool" (or something along those lines, keyboard being that it now longer converts any Twine 2 story, but rather is a gamebook authoring toolkit).
Ideally I would like Spiner to support all story formats, but realistically EPUB2 is a much more limited format than modern browsers. While EPUB3 might allow a bit more magic through scripting, this would again split the available feature Spiner.
So in essence, users of Spiners must be very careful to only use features that work with Spiner in order to be able to export a good storybook.
Perhaps an idea would be to create a custom story format that limits the amount of available features to what is supported by Spiner. Additionally it could provide some options to simulate how things would look like on an e-reader.
As a result, it is probably better to update Spiners description from "A tool to convert a Twine 2 story into a book." to "A tool-suite to use use Twine 2 as a physical (EPUB/PDF) gamebook authoring tool" (or something along those lines, keyboard being that it now longer converts any Twine 2 story, but rather is a gamebook authoring toolkit).