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Description
- Modules are sandboxed (relies on backend)
- game:GetObjects() added (instead of making incompatible changes to InsertService, relies on backend)
- New UI and it's code (already have UI, just need to rework some code to support it)
- Re-work ClientManager.client.lua (really needs a uplift/rewrite to be cleaner)
- Support running unauthenticated in Studio (where locals work, but save scripts don't)
- Work around more edge-cases involving nested script builders (sometimes using setmetatable on shared isn't possible, even in nested tables)
- Support potentially sharing saved scripts between places, locked to userId (and the ability to toggle that off)
- Add support for webhooks to create discord -> game chat communication for communities
- Add text filtering to every instance that can display text in-game, created by code (sandbox)
- Add text filtering to output, to prevent inappropriate output from being displayed.
- Support running with HttpService disabled, but warn of the consequences
- Add warnings for when LoadstringEnabled is false, to allow developers to handle it accordingly
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