From 0fe988fd19e2ebbdb6e9d7e09681e02c3455c7c4 Mon Sep 17 00:00:00 2001 From: Achilleas117 <76263103+Achilleas117@users.noreply.github.com> Date: Fri, 17 Jul 2026 10:55:59 +0300 Subject: [PATCH] Fixed audio entity Car engine start sound Same fix as the reVC. --- src/peds/Ped.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4f4a3443..b16aea9f 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -4574,7 +4574,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh->bEngineOn) { veh->bEngineOn = true; - DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); } if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR && ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) {