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snake_longest.py
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183 lines (139 loc) · 5.08 KB
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import pygame
import random
from enum import Enum
from collections import namedtuple
from agent import get_state, longest_path
pygame.init()
font = pygame.font.Font('arial.ttf', 25)
# font = pygame.font.SysFont('arial', 25)
class Direction(Enum):
RIGHT = 1
LEFT = 2
UP = 3
DOWN = 4
Point = namedtuple('Point', 'x, y')
# rgb colors
WHITE = (255, 255, 255)
RED = (200, 0, 0)
BLUE1 = (0, 0, 255)
BLUE2 = (0, 100, 255)
BLACK = (0, 0, 0)
BLOCK_SIZE = 20
SPEED = 50
class SnakeGame:
def __init__(self, w=640, h=480):
self.w = w
self.h = h
# init display
self.display = pygame.display.set_mode((self.w, self.h))
pygame.display.set_caption('Snake')
self.clock = pygame.time.Clock()
# init game state
self.direction = Direction.RIGHT
self.head = Point(self.w / 2, self.h / 2)
self.snake = [self.head,
Point(self.head.x - BLOCK_SIZE, self.head.y),
Point(self.head.x - (2 * BLOCK_SIZE), self.head.y)]
self.score = 0
self.food = None
self._place_food()
self.moves = []
self.path = []
self.display_moves = True # display move
def _place_food(self):
x = random.randint(0, (self.w - BLOCK_SIZE) // BLOCK_SIZE) * BLOCK_SIZE
y = random.randint(0, (self.h - BLOCK_SIZE) // BLOCK_SIZE) * BLOCK_SIZE
self.food = Point(x, y)
if self.food in self.snake:
self._place_food()
def play_step(self, action):
# 1. display moves
if self.display_moves:
previous = self.head
for coords in self.moves:
x, y = self._get_moves(coords, previous)
previous = Point(x, y)
self.path.append(previous)
# 2. move
self._move(action) # update the head
self.snake.insert(0, self.head)
# 3. check if game over
game_over = False
if self._is_collision():
game_over = True
return game_over, self.score
# 4. place new food or just move
if self.head == self.food:
self.score += 1
self._place_food()
else:
self.snake.pop()
# 5. update ui and clock
self._update_ui()
self.clock.tick(SPEED)
# 6. return game over and score
return game_over, self.score
def _is_collision(self):
# hits boundary
if self.head.x > self.w - BLOCK_SIZE or self.head.x < 0 or self.head.y > self.h - BLOCK_SIZE or self.head.y < 0:
print("boundary")
return True
# hits itself
if self.head in self.snake[1:]:
print("self")
return True
return False
def _update_ui(self):
self.display.fill(BLACK)
if self.display_moves == True:
for i in range(len(self.path)):
if i < len(self.path) - 1:
pygame.draw.line(self.display, WHITE, Point(self.path[i].x + 10, self.path[i].y + 10), Point(self.path[i + 1].x + 10, self.path[i + 1].y + 10))
for pt in self.snake:
pygame.draw.rect(self.display, BLUE1, pygame.Rect(pt.x, pt.y, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(self.display, BLUE2, pygame.Rect(pt.x + 4, pt.y + 4, 12, 12))
# pygame.draw.rect(self.display, BLUE2, pygame.Rect(pt.x + 4, pt.y + 4, 12, 12))
pygame.draw.rect(self.display, RED, pygame.Rect(self.food.x, self.food.y, BLOCK_SIZE, BLOCK_SIZE))
text = font.render("Score: " + str(self.score), True, WHITE)
self.display.blit(text, [0, 0])
pygame.display.flip()
def _move(self, direction):
x = self.head.x
y = self.head.y
move = (direction[0]-x, direction[1]-y) # direction - head
x += move[0]
y += move[1]
self.head = Point(x, y)
def _get_moves(self, path, previous):
#x = self.head.x
#y = self.head.y
x = previous.x
y = previous.y
move = (path[0] - x, path[1] - y) # direction - head
x += move[0]
y += move[1]
return x, y
if __name__ == '__main__':
#update algorithm so that snake gets fed in new information about boundary but same tail target (dont do this every first move of function, finish the moves while changing the boundaries and keeping the end goal the same
game = SnakeGame()
game_over = False
score = 0
actions = []
# game loop
while True:
if not actions:
head, apple, body = get_state(game)
size = (game.w - 20, game.h - 20)
start = head
end = body[-1] # end is tail
boundary = body[:-1] # boundary excludes head and tail
actions = longest_path(size, start, end, boundary)
game.moves = longest_path(size, start, end, boundary) # store full move sequence in the game object
game.path = []
game_over, score = game.play_step(actions[0])
actions.pop(0)
if game_over == True:
break
print("Game Over")
print('Final Score', score)
pygame.quit()