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BoostComponentFinder.h
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80 lines (62 loc) · 2.74 KB
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/***************************************************************************
* Copyright (C) 2009 by Mushthofa *
* unintendedchoice@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/**
* @brief Component Finder using the Boost Graph Library.
*
*/
#ifndef _BOOST_COMPONENT_FINDER_H
#define _BOOST_COMPONENT_FINDER_H
#include <vector>
#include <iostream>
#include "ComponentFinder.h"
class BoostComponentFinder : public ComponentFinder
{
public:
/// Ctor.
BoostComponentFinder()
{ }
/**
* @brief Finds Strongly Connected Components from a list of AtomNodes.
*/
virtual void findStrongComponents(const std::vector<AtomNodePtr>&,
std::vector<std::vector<AtomNodePtr> >&);
private:
/**
* @brief Converts the AtomNode dependency structure into Edges.
*
* The Boost Graph Library works with integers as vertex-identifier and
* pairs of integers as edges. This function converts the dependency
* information of the given AtomNodes and convets it into the Edges type.
*/
void makeEdges(const std::vector<AtomNodePtr>&, Edges&) const;
/**
* @brief Filters a set of AtomNodes based on given Vertices.
*
* The Boost functions return sets of vertices as result. This function
* selects those AtomNodes from a given set that correspond to these
* Vertices. The correspondence between AtomNodes and Vertices is based on
* the unique ID each AtomNode has.
*/
void selectNodes(const Vertices&,
const std::vector<AtomNodePtr>&,
std::vector<AtomNodePtr>&) const;
};
#endif
// end