What?
We need to support a set of sounds that can be triggered when needed, from specific sound effects to background music. The current SDK's sound api doesn't support the entire Web Audio API, so that's a bummer.
The challenge is that these sounds need to be triggered remotely with every frame that arrives. Since frames come in order then we could even play music at a rate controlled by the server.
Why
To build a more immersive experience we should support sounds for all games.
What?
We need to support a set of sounds that can be triggered when needed, from specific sound effects to background music. The current SDK's sound api doesn't support the entire Web Audio API, so that's a bummer.
The challenge is that these sounds need to be triggered remotely with every frame that arrives. Since frames come in order then we could even play music at a rate controlled by the server.
Why
To build a more immersive experience we should support sounds for all games.