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Sound support #2

Description

@belohlavek

What?

We need to support a set of sounds that can be triggered when needed, from specific sound effects to background music. The current SDK's sound api doesn't support the entire Web Audio API, so that's a bummer.
The challenge is that these sounds need to be triggered remotely with every frame that arrives. Since frames come in order then we could even play music at a rate controlled by the server.

Why

To build a more immersive experience we should support sounds for all games.

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