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docs: add native-vs-sdl screenshot gallery
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README.md

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On macOS, the native frontend is still the default. The SDL frontend is the cross-platform path and is what the Win64 release build uses.
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## Screenshots
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Each row below shows the same gameplay moment in both editions:
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- left: native macOS renderer
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- right: SDL Win64 renderer
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| Scene | Native macOS | SDL Win64 |
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| --- | --- | --- |
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| Title screen | ![Native title screen](screenshots/native-20260304-153851-871-title-ashesofmerrow.png) | ![SDL title screen](screenshots/sdl-20260304-154635-843-title-ashesofmerrow.png) |
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| Character creator (Warden) | ![Native character creator](screenshots/native-20260304-153903-472-creator-warden.png) | ![SDL character creator](screenshots/sdl-20260304-154658-350-creator-warden.png) |
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| Ashes of Merrow: Merrow Village exploration (view A) | ![Native Merrow Village exploration A](screenshots/native-20260304-153914-697-ashesofmerrow-merrow_village-exploration.png) | ![SDL Merrow Village exploration A](screenshots/sdl-20260304-154702-619-ashesofmerrow-merrow_village-exploration.png) |
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| Ashes of Merrow: Merrow Village exploration (view B) | ![Native Merrow Village exploration B](screenshots/native-20260304-153925-800-ashesofmerrow-merrow_village-exploration.png) | ![SDL Merrow Village exploration B](screenshots/sdl-20260304-154712-112-ashesofmerrow-merrow_village-exploration.png) |
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## Controls
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### General

SCRATCHPAD.md

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- Kept all existing hardcoded visuals as fallback so missing override fields do not break rendering.
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- Documented graphics-asset mod path in README (`~/Library/Application Support/Codexitma/graphics_assets.json`).
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- Switched Windows data storage to a portable EXE-relative root (`CodexitmaData`) for saves, adventures, screenshots, theme prefs, and graphics-asset overrides, with automatic fallback to `%APPDATA%\\Codexitma` when EXE-local storage is not writable.
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- Unignored the root `screenshots/` directory so capture assets can be committed and displayed in GitHub docs.
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- Added a README screenshots section with paired native vs SDL frames for title, creator, and matching Merrow Village exploration scenes.
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