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Makefile
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136 lines (109 loc) · 4 KB
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: ndeana <ndeana@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2020/08/03 16:47:25 by ndeana #+# #+# #
# Updated: 2020/10/18 17:21:22 by ndeana ### ########.fr #
# #
# **************************************************************************** #
SRCS_FILES = main.c color.c utils.c mlx_utils.c \
color_utils.c make_frame.c hooks.c cub3d.c \
parser.c error.c parser_utils.c ray_cast.c \
player.c painting.c get_obj.c save_bmp.c \
get_obj_utils.c player_utils.c parser_path.c parser_color.c \
parser_map.c render_scene.c render_scene_utl.c
HEADER_FILES= cub3d.h parser.h keys_linux.h color.h \
struct.h
SRCS_DIR = srcs
SRCS = $(addprefix $(SRCS_DIR)/, $(SRCS_FILES))
OBJ_DIR = objs
OBJS = $(SRCS:.c=.o)
HEADER_DIR = srcs/include
HEADERS = $(addprefix $(HEADER_DIR)/, $(HEADER_FILES))
HEADER_INCL = -I./$(HEADER_DIR)
LIBFT_PATH = ./libft
LIBFT_LINK = -L$(LIBFT_PATH) -lft
LIBFT_INCL = -I$(LIBFT_PATH)
MLX_PATH = ./minilibx-linux
MLX_LINK = -L$(MLX_PATH) -lmlx -lXext -lX11
MLX_INCL = -I$(MLX_PATH)
LBMF_PATH = ./libbitmapfile
LBMF_LINK = -L$(LBMF_PATH) -lbitmapfile
LBMF_INCL = -I$(LBMF_PATH)
LIBS = -lm $(MLX_LINK) $(LIBFT_LINK) $(LBMF_LINK)
INCLUDES = $(HEADER_INCL) $(LIBFT_INCL) $(MLX_INCL) $(LBMF_INCL)
MAKE_FLAGS = --no-print-directory -si -C
CC = clang
CFLAGS = -Wall -Wextra -Werror $(INCLUDES)
NAME = cub3D
ARGS = map2.cub
SCREEN = screen.bmp
all: $(NAME)
%.o: %.c $(HEADERS)
@$(CC) $(CFLAGS) -c $< -o $@
$(NAME): $(OBJS) lib
@$(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(NAME)
bonus: all
run: all
@./$(NAME) $(ARGS)
lib:
@make $(MAKE_FLAGS) $(LIBFT_PATH)
@$(PRINT) "$(FGREEN)made LFT$(PNULL)"
@make $(MAKE_FLAGS) $(MLX_PATH)
@$(PRINT) "$(FGREEN)made MLX$(PNULL)"
@make $(MAKE_FLAGS) $(LBMF_PATH)
@$(PRINT) "$(FGREEN)made LBMF$(PNULL)"
norme:
@make --no-print-directory -C $(LIBFT_PATH) norme
@make --no-print-directory -C $(LBMF_PATH) norme
@norminette $(SRCS) $(HEADERS)
clean:
@$(RM) $(OBJS) $(SCREEN)
@$(PRINT) "$(FYELLOW)remove objs of cub3D$(PNULL)"
fclean:
@make clean --no-print-directory
@$(RM) $(NAME)
@$(PRINT) "$(FYELLOW)remove CUB3D$(PNULL)"
@make clean $(MAKE_FLAGS) $(MLX_PATH)
@$(PRINT) "$(FYELLOW)clean MLX$(PNULL)"
@make fclean $(MAKE_FLAGS) $(LIBFT_PATH)
@$(PRINT) "$(FYELLOW)fclean LFT$(PNULL)"
@make fclean $(MAKE_FLAGS) $(LBMF_PATH)
@$(PRINT) "$(FYELLOW)fclean LBMF$(PNULL)"
re: fclean
@make --no-print-directory
@$(PRINT) "$(FGREEN)made CUB3D$(PNULL)"
.PHONY: all clean fclean re norme bonus run makelib
# **************************************************************************** #
# Utilits #
# **************************************************************************** #
# Цвета шрифта
FBLACK = \033[30m
FRED = \033[31m
FGREEN = \033[32m
FYELLOW = \033[33m
FBLUE = \033[34m
FMAGENTA = \033[35m
FCYAN = \033[36m
FGREY = \033[37m
# Цвета фона
BGBLACK = \033[40m
BGRED = \033[41m
BGGREEN = \033[42m
BGYELLOW = \033[43m
BGBLUE = \033[44m
BGMAGENTA = \033[45m
BGCYAN = \033[46m
BGGREY = \033[47m
# Свойства текста
PBOLD = \033[1m# жирный шрифт
PDBOLD = \033[2m# полу яркий цвет
PNBOLD = \033[22m# нормальная интенсивность
PUNDERLINE = \033[4m# подчеркивание
PBLINK = \033[5m# мигание
PINVERSE = \033[7m# инверсия
PNULL = \033[0m# отмена
PRINT = echo