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slog.go
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177 lines (131 loc) · 4.12 KB
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package slog
/**
Methods:
Debug(v ...interface{})
Debugln(v ...interface{})
Debugf(format string, v ...interface{})
Info(v ...interface{})
Infoln(v ...interface{})
Infof(format string, v ...interface{})
Notice(v ...interface{})
Noticeln(v ...interface{})
Noticef(format string, v ...interface{})
Warn(v ...interface{})
Warnln(v ...interface{})
Warnf(format string, v ...interface{})
Err(v ...interface{})
Errln(v ...interface{})
Errf(format string, v ...interface{})
Crit(v ...interface{})
Critln(v ...interface{})
Critf(format string, v ...interface{})
Fatal(v ...interface{})
Fatalln(v ...interface{})
Fatalf(format string, v ...interface{})
Panic(v ...interface{})
Panicln(v ...interface{})
PanicF(format string, v ...interface{})
Levels:
LvlNone -1
LvlAll 0
LvlDebug 10
LvlInfo 20
LvlNotice 30
LvlWarn 40
LvlError 50
LvlCrit 60
*/
type slog struct{
CurrentLevel Level
CurrentFormat Format
loggers map[Level][]*SLogger
}
var s *slog
var Debug, Debugln, Debugf SLogger
var Info, Infoln, Infof SLogger
var Notice, Noticeln, Noticef SLogger
var Warn, Warnln, Warnf SLogger
var Err, Errln, Errf SLogger
var Crit, Critln, Critf SLogger
var Fatal, Fatalln, Fatalf SLogger
var Panic, Panicln, Panicf SLogger
var DebugPanic, DebugPanicln, DebugPanicf SLogger
func init(){
s = &slog{}
s.loggers = map[Level][]*SLogger{}
SetLevel( LvlNone )
SetFormat( FormatDefault )
Bind(&Debug, logStd, LvlDebug, false )
Bind(&Debugln, logStdLn, LvlDebug, false )
Bind(&Debugf, logStdF, LvlDebug, false )
Bind(&Info, logStd, LvlInfo, false )
Bind(&Infoln, logStdLn, LvlInfo, false )
Bind(&Infof, logStdF, LvlInfo, false )
Bind(&Notice, logStd, LvlNotice, false )
Bind(&Noticeln, logStdLn, LvlNotice, false )
Bind(&Noticef, logStdF, LvlNotice, false )
Bind(&Warn, logStd, LvlWarn, false )
Bind(&Warnln, logStdLn, LvlWarn, false )
Bind(&Warnf, logStdF, LvlWarn, false )
Bind(&Err, logStd, LvlError, false )
Bind(&Errln, logStdLn, LvlError, false )
Bind(&Errf, logStdF, LvlError, false )
Bind(&Crit, logStd, LvlCrit, false )
Bind(&Critln, logStdLn, LvlCrit, false )
Bind(&Critf, logStdF, LvlCrit, false )
Bind(&Panic, logPanic, LvlNone, false )
Bind(&Panicln, logPanicLn, LvlNone, false )
Bind(&Panicf, logPanicF, LvlNone, false )
Bind(&Fatal, logFatal, LvlNone, false )
Bind(&Fatalln, logFatalLn, LvlNone, false )
Bind(&Fatalf, logFatalF, LvlNone, false )
Bind(&DebugPanic, logPanic, LvlDebug, false )
Bind(&DebugPanicln, logPanicLn, LvlDebug, false )
Bind(&DebugPanicf, logPanicF, LvlDebug, false )
Debugf("[slog] init with level: %s\n", GetLevel().Name)
}
// Bind custom logger to log-level via reference
//
// var MyPanicLogger slog.SLogger
// slog.Bind(&MyPanicLogger, 6, func(data ...interface{}) {log.Panic(data)} )
//
// !if level == LvlNone function will call always
func Bind(value *SLogger, fn SLogger, level Level, override bool ){
*value = fn
Wrap(value, level, override)
}
// Get custom logger to log-level
//
// var MyPanicLogger slog.SLogger = slog.GetSLogger(6, func(data ...interface{}) {log.Panic(data)} )
func Wrap(fn *SLogger, level Level, override bool ) {
if override && len(s.loggers[level]) >0{
s.loggers[level] = []*SLogger{}
}
fnSource := *fn // for avoid circular reference errors
*fn = func(data ...interface{}) interface{}{
if (s.CurrentLevel.Value >= 0 && s.CurrentLevel.Value <= level.Value) || level.Value <0{
return fnSource(data...)
}
return nil
}
s.loggers[level] = append(s.loggers[level], fn)
}
func SetLevel(level Level){
s.CurrentLevel = level
}
func GetLevel() Level{
return s.CurrentLevel
}
func GetLevels() []Level{
levels := make([]Level, 0, len(s.loggers))
for l := range s.loggers {
levels = append(levels, l)
}
return levels
}
func SetFormat(format Format){
s.CurrentFormat = format
}
func GetFormat() Format{
return s.CurrentFormat
}