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verbs.lua
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218 lines (177 loc) · 4.56 KB
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addVerb({ {"place", "put"}, capture.Inventory, "on", capture.Thing },
function(noun, dest)
if(not dest.supports) then
io.write("That won't work.\n");
return true;
end
if(dest:alert("put_on", noun)) then return true; end
if(noun:before("put_on")) then return true; end
dest:placeOn(noun);
if(dest:after("put_on")) then return true; end
io.write("Placed ", noun.pronoun, " ", noun.short,
" on ", dest.pronoun, " ", dest.short, ".\n");
return true
end
);
addVerb({ {"place", "put"}, capture.Inventory, "in", capture.Thing },
function(noun, dest)
if(not dest.contains) then
io.write("That won't work.\n");
return true;
end
if(not dest.open) then
io.write("It isn't open\n");
return true;
end
if(dest:alert("put_in", noun)) then return true; end
if(noun:before("put_in")) then return true; end
dest:placeIn(noun);
if(dest:after("put_in")) then return true; end
io.write("Placed ", noun.pronoun, " ", noun.short,
" in ", dest.pronoun, " ", dest.short, ".\n");
return true
end
);
addVerb({ "look" },
function()
if(current.room:before("look")) then return true; end
current.room:describe();
current.room:after("look");
return true;
end
);
function lookAt(obj)
if(current.room:alert("look", obj)) then return true; end
if(obj:before("look")) then return true; end
obj:describe();
obj:after("look");
end
addVerb({ "look", {"at", "in", "on"}, capture.Object},
function(obj)
lookAt(obj);
return true;
end
);
addVerb({ "look", capture.Object},
function(obj)
lookAt(obj);
return true;
end
);
addVerb({{"inventory", "inv"}},
function()
if(current.room:alert("inventory")) then return true; end
if(#current.inventory.contains > 0) then
io.write("You are carrying:\n");
for i,v in ipairs(current.inventory.contains) do
v:shortDescribe(true, math.huge, math.huge, "");
end
else
io.write("You are not carrying anything\n");
end
return true;
end
);
function take(obj)
if(current.room:alert("take", obj)) then return true; end
if(obj:before("take")) then return true; end
if(obj.fixed) then
io.write(capitalize(obj.pronoun), " ", obj.short, " is fixed in place\n");
return true;
end
current.inventory:placeIn(obj);
if(obj:after("take")) then return true; end
io.write("taken\n");
end
addVerb({{"take", "pick up"}, capture.Thing},
function(obj)
take(obj);
return true;
end
);
addVerb({"open", capture.Thing},
function(obj)
if(not obj.openable) then
io.write("It cannot be opened.\n");
return true;
end
if(obj.open) then
io.write("It is already open.\n");
return true;
end
if(current.room:alert("open", obj)) then return true; end
if(obj:before("open")) then return true end;
obj.open = true;
if(obj:after("open")) then return true; end
io.write("Opened\n\n");
obj:describeChildren(1, 0, "");
return true;
end
);
addVerb({"close", capture.Thing},
function(obj)
if(not obj.openable) then
io.write("It cannot be closed.\n")
return true;
end
if(not obj.open) then
io.write("It is not open.\n");
return true;
end
if(current.room:alert("close", obj)) then return true; end
if(obj:before("close")) then return true; end
obj.open = false;
if(obj:after("close")) then return true; end
io.write("Closed.\n");
return true;
end
);
function go(direction)
direction = directions[direction];
if(direction == nil) then
io.write("That is not a direction I recognize.\n");
return true;
end
if(current.room:alert("go", direction)) then return true; end
local dest = current.room[direction];
if(dest == nil) then
io.write("You cannot go that way.\n");
return ture;
end
if(dest:before("go", direction)) then return true; end
current.room = dest;
if(dest:after("go", direction)) then return true; end
if(not dest.visited) then
dest.visited = true;
dest:describe();
end
end
directions = {
north = "north";
n = "north";
south = "south";
s = "south";
east = "east";
e = "east";
west = "west";
w = "west";
up = "up";
u = "up";
down = "down";
d = "down";
}
addVerb({"go", capture.Rest},
function(rest)
if(#rest ~= 1) then return false; end
go(rest[1]);
return true;
end
);
for d, dd in pairs(directions) do
addVerb({d},
function()
go(dd);
return true;
end
);
end