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Assembly-CSharp.csproj
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124 lines (123 loc) · 7.46 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5273A8BE-7766-94C5-1B46-D4F01755A334}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Dashboard.cs" />
<Compile Include="Assets\Scripts\Joystick.cs" />
<Compile Include="Assets\Scripts\Main.cs" />
<Compile Include="Assets\Scripts\Player.cs" />
<Compile Include="Assets\Scripts\PlayerOneHealth.cs" />
<Compile Include="Assets\Scripts\PlayerOneResource.cs" />
<Compile Include="Assets\Scripts\PlayerTwoHealth.cs" />
<Compile Include="Assets\Scripts\PlayerTwoResource.cs" />
<Compile Include="Assets\Scripts\RadialControl.cs" />
<Compile Include="Assets\Scripts\Units\HealerUnit.cs" />
<Compile Include="Assets\Scripts\Units\HeavyBruiserUnit.cs" />
<Compile Include="Assets\Scripts\Units\HeavyRangeUnit.cs" />
<Compile Include="Assets\Scripts\Units\HeavyTankUnit.cs" />
<Compile Include="Assets\Scripts\Units\LightFastUnit.cs" />
<Compile Include="Assets\Scripts\Units\LightMeleeUnit.cs" />
<Compile Include="Assets\Scripts\Units\LightRangeUnit.cs" />
<Compile Include="Assets\Scripts\Units\MediumMeleeUnit.cs" />
<Compile Include="Assets\Scripts\Units\MediumRangeUnit.cs" />
<Compile Include="Assets\Scripts\Units\Unit.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Camera\tk2dCameraAnchor.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Fonts\tk2dFont.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Fonts\tk2dFontData.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Fonts\tk2dTextMesh.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Gui\tk2dButton.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Runtime\tk2dResource.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Runtime\tk2dSystem.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dAnimatedSprite.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dBaseSprite.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dClippedSprite.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dPixelPerfectHelper.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dRuntimeSpriteCollection.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSlicedSprite.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSprite.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteAnimation.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollection.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollectionData.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollectionInterfaces.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dStaticSpriteBatcher.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\Sprites\tk2dTiledSprite.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMap.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapBuilderUtil.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapChunks.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapColliderBuilder.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapData.cs" />
<Compile Include="Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapMeshBuilder.cs" />
<Compile Include="Assets\TK2DROOT\tk2d_demo\tk2dDemoAnimController.cs" />
<Compile Include="Assets\TK2DROOT\tk2d_demo\tk2dDemoButtonController.cs" />
<Compile Include="Assets\TK2DROOT\tk2d_demo\tk2dDemoCameraController.cs" />
<Compile Include="Assets\TK2DROOT\tk2d_demo\tk2dDemoReloadController.cs" />
<Compile Include="Assets\TK2DROOT\tk2d_demo\tk2dDemoRuntimeSpriteController.cs" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitSolidVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Goodies\TexturePacker\Exporter\2dtoolkit\exporter.xml" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\SolidVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitPremulVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\PremulVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d_demo\Credits.txt" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\goodies\PackedTextMesh.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\Blend2TexVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\resources\BlendVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitCutoutVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Editor\EditorUtility.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\CutoutVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d_demo\demobmfont\test.fnt" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitBlendVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\AdditiveVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d_demo\democameradata\source\democamerafont.fnt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>