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dc_net.c
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executable file
·375 lines (309 loc) · 9.36 KB
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#include <kos.h>
#include <kos/net.h>
#include <kos/fs_socket.h>
#include "debug_dc.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include "i_system.h"
#include "d_event.h"
#include "d_net.h"
#include "m_argv.h"
#include "m_swap.h"
#include "doomstat.h"
#include "i_net.h"
#ifndef IPPORT_USERRESERVED
#define IPPORT_USERRESERVED 5000
#endif
void cleanup_net (void);
//
// NETWORKING
//
/**********************************************************************/
/**********************************************************************/
/* TCP/IP stuff */
static int IP_DOOMPORT = (IPPORT_USERRESERVED + 0x1d);
static int IP_sendsocket = -1;
static int IP_insocket = -1;
static struct sockaddr_in IP_sendaddress[MAXNETNODES];
static void (*netget) (void);
static void (*netsend) (void);
extern struct sockaddr_in dc_net_dnssrv;
/**********************************************************************/
//
// IP_UDPsocket
//
static int IP_UDPsocket (void)
{
int s;
// allocate a socket
s = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP );
if (s < 0)
I_Error ("can't create socket: %s", strerror(errno));
// set to non-blocking
// fs_socket_setflags(s, O_NONBLOCK);
return s;
}
/**********************************************************************/
//
// IP_BindToLocalPort
//
static void IP_BindToLocalPort (int s, int port)
{
int v;
struct sockaddr_in address;
memset (&address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_addr.s_addr = htonl(INADDR_ANY); // let's be anal!
address.sin_port = htons(port);
v = bind (s, (struct sockaddr *)&address, sizeof(address));
if (v == -1)
I_Error ("BindToPort: bind: %s", strerror(errno));
}
/**********************************************************************/
//
// IP_PacketSend
//
static void IP_PacketSend (void)
{
int c;
doomdata_t sw;
// byte swap
sw.checksum = htonl(netbuffer->checksum);
sw.player = netbuffer->player;
sw.retransmitfrom = netbuffer->retransmitfrom;
sw.starttic = netbuffer->starttic;
sw.numtics = netbuffer->numtics;
for (c = 0 ; c < netbuffer->numtics; c++) {
sw.cmds[c].forwardmove = netbuffer->cmds[c].forwardmove;
sw.cmds[c].sidemove = netbuffer->cmds[c].sidemove;
sw.cmds[c].angleturn = htons(netbuffer->cmds[c].angleturn);
sw.cmds[c].consistancy = htons(netbuffer->cmds[c].consistancy);
sw.cmds[c].chatchar = netbuffer->cmds[c].chatchar;
sw.cmds[c].buttons = netbuffer->cmds[c].buttons;
}
//printf ("sending %i\n",gametic);
thd_sleep(1);
c = sendto (IP_sendsocket , (unsigned char *)&sw, doomcom->datalength,
0, (struct sockaddr *)&IP_sendaddress[doomcom->remotenode],
sizeof(IP_sendaddress[doomcom->remotenode]));
//printf("Sending packet to %s\n", inet_ntoa(IP_sendaddress[doomcom->remotenode].sin_addr));
// if (c == -1) {
// if (errno != EWOULDBLOCK)
// I_Error ("SendPacket error: %s",strerror(errno));
// }
}
/**********************************************************************/
//
// IP_PacketGet
//
static void IP_PacketGet (void)
{
int i, c;
struct sockaddr_in fromaddress;
socklen_t fromlen;
doomdata_t sw;
fromlen = sizeof(fromaddress);
thd_sleep(1);
c = recvfrom (IP_insocket, (unsigned char *)&sw, sizeof(sw), 0,
(struct sockaddr *)&fromaddress, &fromlen);
if (c == -1) {
if (errno != EWOULDBLOCK)
I_Error ("GetPacket: %s",strerror(errno));
doomcom->remotenode = -1; // no packet
return;
}
{
static int first=1;
if (first)
printf("len=%d:p=[0x%x 0x%x] \n", c, *(int*)&sw, *((int*)&sw+1));
first = 0;
}
// find remote node number
for (i = 0; i < doomcom->numnodes; i++)
if (fromaddress.sin_addr.s_addr == IP_sendaddress[i].sin_addr.s_addr)
break;
if (i == doomcom->numnodes) {
// packet is not from one of the players (new game broadcast)
//printf("packet fromaddr unrecognized %08X\n", ntohl(fromaddress.sin_addr.s_addr));
doomcom->remotenode = -1; // no packet
return;
}
doomcom->remotenode = i; // good packet from a game player
doomcom->datalength = c;
// byte swap
netbuffer->checksum = ntohl(sw.checksum);
netbuffer->player = sw.player;
netbuffer->retransmitfrom = sw.retransmitfrom;
netbuffer->starttic = sw.starttic;
netbuffer->numtics = sw.numtics;
for (c = 0; c < netbuffer->numtics; c++) {
netbuffer->cmds[c].forwardmove = sw.cmds[c].forwardmove;
netbuffer->cmds[c].sidemove = sw.cmds[c].sidemove;
netbuffer->cmds[c].angleturn = ntohs(sw.cmds[c].angleturn);
netbuffer->cmds[c].consistancy = ntohs(sw.cmds[c].consistancy);
netbuffer->cmds[c].chatchar = sw.cmds[c].chatchar;
netbuffer->cmds[c].buttons = sw.cmds[c].buttons;
}
//printf("good packet returned\n");
}
/**********************************************************************/
#if 0
static int IP_GetLocalAddress (void)
{
char hostname[1024];
struct hostent* hostentry; // host information entry
int v;
// get local address
v = gethostname (hostname, sizeof(hostname));
if (v == -1)
I_Error ("IP_GetLocalAddress : gethostname: errno %d",errno);
hostentry = gethostbyname (hostname);
if (!hostentry)
I_Error ("IP_GetLocalAddress : gethostbyname: couldn't get local host");
return *(int *)hostentry->h_addr_list[0];
}
#endif
/**********************************************************************/
//
// IP_InitNetwork
//
static void IP_InitNetwork (int i)
{
// enters with DC network initialized by the launcher
printf("IP_InitNetwork()\n");
netsend = IP_PacketSend;
netget = IP_PacketGet;
netgame = TRUE;
// parse player number and host list
doomcom->consoleplayer = myargv[i+1][0]-'1';
doomcom->numnodes = 1; // this node for sure
printf("IP_InitNetwork: %s", myargv[i+1]);
i++;
while (++i < myargc && myargv[i][0] != '-') {
memset((void *)&IP_sendaddress[doomcom->numnodes], 0, sizeof(IP_sendaddress[doomcom->numnodes]));
IP_sendaddress[doomcom->numnodes].sin_family = AF_INET;
IP_sendaddress[doomcom->numnodes].sin_port = htons(IP_DOOMPORT);
if (myargv[i][0] == '.') {
IP_sendaddress[doomcom->numnodes].sin_addr.s_addr = inet_addr (myargv[i]+1);
printf(" %s", myargv[i]+1);
} else {
uint8 ip[4] = { 127, 0, 0, 1 };
//if (lwip_gethostbyname (&dc_net_dnssrv, myargv[i], ip) <0)
I_Error ("gethostbyname: couldn't find %s", myargv[i]);
IP_sendaddress[doomcom->numnodes].sin_addr.s_addr = *(int *)ip;
}
doomcom->numnodes++;
}
printf("\n");
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
// make sockets for reading/writing
IP_insocket = IP_UDPsocket ();
IP_sendsocket = IP_UDPsocket ();
IP_BindToLocalPort (IP_insocket, IP_DOOMPORT);
}
/**********************************************************************/
static void IP_Shutdown (void)
{
if (IP_insocket != -1) {
close (IP_insocket);
IP_insocket = -1;
}
if (IP_sendsocket != -1) {
close (IP_sendsocket);
IP_sendsocket = -1;
}
}
/**********************************************************************/
/**********************************************************************/
//
// I_InitNetwork
//
void I_InitNetwork (void)
{
int i;
int p;
printf("I_InitNetwork()\n");
atexit(cleanup_net);
doomcom = malloc (sizeof (*doomcom) );
if (!doomcom)
I_Error ("I_InitNetwork: Couldn't allocate memory for doomcom.");
memset (doomcom, 0, sizeof(*doomcom) );
// set up for network
i = M_CheckParm ("-dup");
if (i && i < myargc - 1) {
doomcom->ticdup = myargv[i+1][0]-'0';
if (doomcom->ticdup < 1)
doomcom->ticdup = 1;
if (doomcom->ticdup > 9)
doomcom->ticdup = 9;
} else
doomcom-> ticdup = 1;
if (M_CheckParm ("-extratic"))
doomcom-> extratics = 1;
else
doomcom-> extratics = 0;
p = M_CheckParm ("-port");
if (p && p < myargc - 1) {
IP_DOOMPORT = atoi (myargv[p+1]);
printf ("using alternate port %i\n",IP_DOOMPORT);
}
// parse network game options,
// -net <consoleplayer> <host> <host> ...
if ((i = M_CheckParm ("-net")) != 0) {
p = M_CheckParm ("-typenet");
if (p && p < myargc - 1)
p = atoi (myargv[p+1]);
else
p = 0; // default to TCP/IP Infrastructure
switch (p) {
case 0:
// TCP/IP Infrastructure
IP_InitNetwork (i);
break;
case 1:
// TC/IP Ad-Hoc
case 2:
// IPX
case 3:
// raw serial
default:
// single player game
printf("I_InitNetwork: unsupported network type %d\n", p);
netgame = FALSE;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->deathmatch = FALSE;
doomcom->consoleplayer = 0;
}
} else {
// single player game
netgame = FALSE;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->deathmatch = FALSE;
doomcom->consoleplayer = 0;
}
}
/**********************************************************************/
void I_NetCmd (void)
{
if (doomcom->command == CMD_SEND) {
netsend ();
} else if (doomcom->command == CMD_GET) {
netget ();
} else
I_Error ("Bad net cmd: %i\n",doomcom->command);
}
/**********************************************************************/
void cleanup_net (void)
{
IP_Shutdown ();
}
/**********************************************************************/