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Suggestion for general and combat tab setup #13

@dazdya

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@dazdya
General tab

Race: choicebox as it is now.
Class: a button with generated text such as (fighter2/ wizard 1) or similar. Button opens a dialog.
Line with:
"lvl" "class (choicebox)" "hp (dieroll)"
"1" "fighter (which is starting class)" "(which is max dieroll)"
"2" "fighter" "7 (what I rolled on the d10)"
"3" "" "wizard" "2 ( result of the d6)"
next line has a button: "new level", which adds 4th level.
Next are the abilities,
"Strength" ""(buttonwith value)" "(modifier)" "current value in red or green, but only if different from normal"
Rest of the abilities is the same.

It seems best to record ability damage, instead of current value, just like with hit points. We just show the current value.
Afterthought: just like with the spells, this tab could use a rest button. Can a button influence multiple tabs easily?

Combat tab

This is mostly derived values.
Hit points are calculated from the level die rolls and the constitution modifier.
AC comes from the dex modifier and the equipment, and maybe magic.
To hit is from classes and strength, and from weapon skills.
Weapon statistics come from equipment.
Saves from classes and abilities again, and maybe equipment.
Only damage needs to be a button. I think.

It's still important to make it a separate tab, because combat is so specific.

Other tab suggestions will follow. Please let me know what you think, if I am being clear.

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