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Skills specifications and prerequisites #17

@dazdya

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@dazdya

I was wondering about prerequisites in:
-weapon specialisation
-skill focus
-skill mastery
-reading
This needs to be checked.

Specifications are basically the same problem, mostly. It's a matter of how we define things. Problematic skills are:
-weapon training (I used the variable weapon_category in weapons.yaml)
-weapon specialisation (it needs a combination of weapon_category and size)
(side note: should I have named the variable weapon_size? I can still do that if it's perferable)
-skill focus (the same skill as the prerequisite)
-skill mastery (a skill in which the character already has focus)
-reading (a known language, which is usually ill-defined in the story, and even then, sometimes many -languages tend to use the same alphabet. And madness ensued...)
-history (historical periods are often defined only after the campaign is underway, and are different for every campaign)
-animal handling (bird, pet or mount)
-language (similar problem to reading)

I may have missed a few skills here. But we need to figure this out.

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