Windows Version: Win7
I was working on my own theme and was puzzled by the absence of a 6th state (DEFAULTED_ANIMATING) for COMMANDLINKGLYPH in Button Class. At first, I thought it simply wasn't intended for that element; however, when I increased the IMAGECOUNT to 6 and added the 6th state to the texture, it did indeed toggle between the 5th and 6th image frames during the pulsing animation.
I can't say for sure whether a full "state 6" actually exists for this part, as it's quite possible that CommandLink manually accesses the glyph texture's 6th frame directly. But even if that is the case, it would be good to document this specific detail.
Checklist
- [✓] My uxtheme.dll is patched
- [✓] I am using the latest version of msstyleEditor
- [✓] None of the other issues cover this
Windows Version: Win7
I was working on my own theme and was puzzled by the absence of a 6th state (
DEFAULTED_ANIMATING) forCOMMANDLINKGLYPHinButtonClass. At first, I thought it simply wasn't intended for that element; however, when I increased theIMAGECOUNTto 6 and added the 6th state to the texture, it did indeed toggle between the 5th and 6th image frames during the pulsing animation.I can't say for sure whether a full "state 6" actually exists for this part, as it's quite possible that
CommandLinkmanually accesses the glyph texture's 6th frame directly. But even if that is the case, it would be good to document this specific detail.Checklist