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The OculusThrowAssist Module

This module implements the throwing system. It includes ThrowingComponent, an ActorComponent that tracks a hand and estimates throwing velocities.

To use ThrowingComponent in your Character or Hand, add one instance per hand to your Actor. Call Initialize with the component controlling the hand’s transform (usually a MotionControllerComponent). Call Update every Tick to track the transform. Finally, call GetThrowVector to estimate the velocity of an object thrown from the tracked hand.