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79 lines (69 loc) · 1.82 KB
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//
// ActionQueue.cpp
// まじょのおしごと
//
// Created by Atsushi Yoshida on 2015/03/06.
//
//
#include "ActionQueue.h"
ActionQueue* ActionQueue::getInstance()
{
static ActionQueue s_instance;
return &s_instance;
}
void ActionQueue::add(Node* pNode, FiniteTimeAction* pAction)
{
auto pSeq = Sequence::createWithTwoActions(pAction, CallFunc::create([&](){ run(); }));
pSeq->retain();
_queue.push(std::make_tuple(pNode, pSeq));
}
void ActionQueue::add(Node* pNode, Actions& arrayOfActions)
{
arrayOfActions.pushBack(CallFunc::create([&](){ run(); }));
auto pSeq = Sequence::create(arrayOfActions);
if(pNode){
pSeq->retain();
_queue.push(std::make_tuple(pNode, pSeq));
}
}
void ActionQueue::add(std::tuple<Node*, FiniteTimeAction*> tuple)
{
_queue.push(tuple);
}
void ActionQueue::run()
{
if(_queue.size() > 0){
auto t = _queue.front();
Node* pNode = std::get<0>(t);
pNode->resume();
auto pAction = std::get<1>(t);
pNode->runAction(pAction);
pAction->release();
_queue.pop();
}
}
void ActionQueue::add(Node* pNode, ActionThread& thread)
{
auto& last = thread.back();
thread.pop_back();
auto n = std::get<0>(last);
auto a = std::get<1>(last);
n->release();
a->release();
thread.add(n, Sequence::create(a, CallFunc::create([&](){ run(); }), nullptr));
add(pNode, CallFunc::create([&, thread](){
for(auto& exp: thread){
auto& node = std::get<0>(exp);
auto& action = std::get<1>(exp);
node->runAction(action);
action->release();
node->release();
}
}));
}
void ActionThread::add(Node* pNode, FiniteTimeAction* pAction)
{
pNode->retain();
pAction->retain();
push_back(std::make_tuple(pNode, pAction));
}