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Copy pathscript.js
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142 lines (124 loc) · 3.29 KB
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//global constants
const cluePauseTime = 333; //how long to pause in between clues
const nextClueWaitTime = 1000; //how long to wait before starting playback of the clue sequence
const clueHoldTime = 500; //how long to hold each clue's light/sound ( original 1000)
//global variables
var clueLength = 10;
var pattern = []; // replaced with original pattern
var progress = 0;
var gamePlaying = false;
var tonePlaying = false;
var volume = 0.5;
var guessCounter = 0;
function startGame() {
//initialize game variables
progress = 0;
gamePlaying = true;
pattern = []; // array reset
for (var i =0; i < clueLength; i ++) {
pattern.push(getRandomInt(5));
}
console.log('Current pattern: ' + pattern);
document.getElementById("startBtn").classList.add("hidden");
document.getElementById("stopBtn").classList.remove("hidden");
playClueSequence();
}
// added random function
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max) + 1);
}
function stopGame() {
gamePlaying = false;
document.getElementById("startBtn").classList.remove("hidden");
document.getElementById("stopBtn").classList.add("hidden");
}
function lightButton(btn) {
document.getElementById("button" + btn).classList.add("lit");
}
function clearButton(btn) {
document.getElementById("button" + btn).classList.remove("lit");
}
function playSingleClue(btn) {
if (gamePlaying) {
lightButton(btn);
playTone(btn, clueHoldTime);
setTimeout(clearButton, clueHoldTime, btn);
}
}
function playClueSequence() {
guessCounter = 0;
let delay = nextClueWaitTime; //set delay to initial wait time
for (let i = 0; i <= progress; i++) {
// for each clue that is revealed so far
console.log("play single clue: " + pattern[i] + " in " + delay + "ms");
setTimeout(playSingleClue, delay, pattern[i]); // set a timeout to play that clue
delay += clueHoldTime;
delay += cluePauseTime;
}
}
function loseGame() {
stopGame();
alert("Sorry, game over. You lost.");
}
function winGame() {
stopGame();
alert("You won!");
}
function guess(btn) {
console.log("user guessed: " + btn);
if (!gamePlaying) {
return;
}
if (pattern[guessCounter] == btn) {
if (guessCounter == progress) {
if (progress == pattern.length - 1) {
winGame();
} else {
progress++;
playClueSequence();
}
} else {
guessCounter++;
}
} else {
loseGame();
}
}
// Sound Synthesis Functions
const freqMap = {
1: 231.6,
2: 369.6,
3: 392.7,
4: 366.2,
// new synthesis added
5: 534,
6: 435
};
function playTone(btn, len) {
o.frequency.value = freqMap[btn];
g.gain.setTargetAtTime(volume, context.currentTime + 0.05, 0.025);
tonePlaying = true;
setTimeout(function() {
stopTone();
}, len);
}
function startTone(btn) {
if (!tonePlaying) {
o.frequency.value = freqMap[btn];
g.gain.setTargetAtTime(volume, context.currentTime + 0.05, 0.025);
tonePlaying = true;
}
}
function stopTone() {
g.gain.setTargetAtTime(0, context.currentTime + 0.05, 0.025);
tonePlaying = false;
}
//Page Initialization
// Init Sound Synthesizer
var context = new AudioContext();
var o = context.createOscillator();
var g = context.createGain();
g.connect(context.destination);
g.gain.setValueAtTime(0, context.currentTime);
o.connect(g);
o.start(0);