Parsed project fields
[Importance:] Main
{P1}
Intended area
Frontend
Problem / goal
add a loading screen, game related settings, win and lose screen
- Lobby Game Settings (Synchronized Session Configuration)
Add configurable game settings in the lobby before match start:
- Max worms per player (1–10)
- Input constrained numeric selector (min 1, max 10)
- Map selection dropdown
- Selectable map list via dropdown UI
All settings must be:
- Synchronized across all connected players in real time via network packages/events
- Locked immediately when any player presses Ready
- Once locked, no further changes are permitted until match reset or new lobby creation
- Loading Screen with Failure Detection & Recovery
Implement a visually engaging loading screen shown between lobby and match start:
- Displays loading progress/state per player
- Sends periodic readiness/heartbeat updates
- If a player fails to load:
- Broadcast failure event to all connected clients
- Immediately terminate match start sequence
- Return all still-connected players back to the lobby state
- Ensure the system gracefully handles partial disconnects or stalled clients
- End Game Result Screen (Win / Lose + Stats)
- Add a dedicated result screen shown after match completion:
- Clearly distinguish Winner / Loser states per player
- Display basic match statistics, such as:
- Kills / eliminations
- etc.
Scope
Frontend / Game UI
Lobby State Management
Acceptance criteria
Lobby Settings
- Players can adjust max worms (1–10) and map selection before match start
- All connected players see synchronized settings in real time
- Once any player presses Ready, all settings become locked and immutable
- Locked state persists until match restart or lobby reset
Loading Screen
- Loading screen is shown for all players before match start
- If any player fails to load:
- All players receive a failure event
- All clients are returned to lobby state
- Match start is aborted cleanly with no dangling session state
End Screen
- After match completion, all players are redirected to a result screen
- Screen correctly shows win/lose state per player
- Basic match statistics are displayed and correctly populated
Technical notes
No response
Test plan
No response
Checklist
Parsed project fields
[Importance:] Main
{P1}
Intended area
Frontend
Problem / goal
add a loading screen, game related settings, win and lose screen
Add configurable game settings in the lobby before match start:
All settings must be:
Implement a visually engaging loading screen shown between lobby and match start:
Scope
Frontend / Game UI
Lobby State Management
Acceptance criteria
Lobby Settings
Loading Screen
End Screen
Technical notes
No response
Test plan
No response
Checklist