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Horizontal/Vertical Scanlines Reversed? #1

@Noname1122

Description

@Noname1122

Version (or build number)

0.1.1

Steps to reproduce

Given that the screen is, I think, rotated for this core, you may consider this a non issue. However, the horizontal and vertical scanline settings actually generate the opposite, from the players perspective. It's possible that you consider this technically correct, but I thought it worth mentioning.

Expected Behavior

I think most players would expect these settings to produce the intuitive display changes in their already rotated device.

Actual Behavior

Horizontal produces vertical scanlines and vice versa.

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